Eselsbrucke

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Eselsbrucke (German for “donkey bridge,” meaning a mnemonic device) is a storytelling and memory party game published by Schmidt Spiele. Players draw picture tiles depicting various objects and concepts, then create memorable stories incorporating those images. Later in the game, players must recall the objects from other players’ stories. The more creative and memorable the story, the easier it is for others to remember – and the more points everyone can score.

Components

Setup

  1. Place all 180 concept tiles in the cloth bag and mix them thoroughly.
  2. Each player prepares to track their score.
  3. Determine a starting player.

Turn Structure

The game is played over 7 rounds, divided into storytelling turns and recall turns.

Storytelling Phase (Rounds 1-2 and beyond)

In the first two rounds, each player:

  1. Draw 3 picture tiles randomly from the bag.
  2. Invent a story incorporating all 3 pictures. The story should be creative, funny, or bizarre – whatever makes it memorable for the other players.
  3. Tell the story to all players, showing the picture tiles as you mention them.
  4. After telling the story, place the tiles face-down.

Recall Phase

After all players have told their stories for a round:

  1. Each player receives one picture tile from another player’s story (distributed randomly or systematically).
  2. On your turn, you must name another card from the same story (not the one you received).
  3. Correct recall: You earn points (keep the named card).
  4. Incorrect recall or failure: You lose points by giving up cards you’ve previously earned (you can never go below zero).

Actions

Creating Stories

Recalling

Scoring / Victory Conditions

Scoring

Winning

After 7 rounds, the player with the most cards (points) wins.

Special Rules & Edge Cases

Player Reference

Rounds: 7

Storytelling: Draw 3 tiles > Create a story > Tell it to all players

Recall: Receive 1 tile from a story > Name another tile from that story

Scoring: Correct = gain card; Incorrect = lose a card

Win condition: Most cards after 7 rounds