Escape from the Hidden Castle

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Escape from the Hidden Castle (also known as Hugo or Midnight Party) is a light dice-rolling chase game. Players place guest figures around a castle gallery, and when Hugo the ghost emerges from the cellar at midnight, a frantic scramble begins to hide in the castle’s rooms. Hugo captures any guests he passes, sending them to the cellar steps for spooky points. The player with the fewest spooky points wins.

Components

Setup

  1. Place board Hugo-side up. Put Hugo on the cellar door space in front of “+10.”
  2. Players choose colors and take figures based on player count: 2P=6 each, 3P=5, 4P=4, 5P=3, 6-8P=2 each.
  3. Place matching color counters on the “10” starting space of the spooky trail.
  4. Place Hugo counter on “23:45” of the game turn track.
  5. Youngest player places one guest on any gallery space, then clockwise each player places one, repeating until all guests are placed. One guest per space initially.

Turn Structure

Starting with youngest player and going clockwise:

  1. Roll the die.
  2. Number result (1-5): Move one of your guests forward (clockwise) that many spaces on the gallery.
  3. Hugo symbol: Move Hugo forward 3 spaces (or more, see Hugo’s movement). You do NOT move any guest this turn.

Actions

Moving Guests

Entering Rooms

Special Rooms

Hugo Captures

Hugo’s Speed (Game Turn Track)

| Time | Hugo’s Movement | |——|—————-| | 23:45 | 3 spaces | | 24:00 | 3 spaces | | 1:00 | 4 spaces | | 2:00 | 5 spaces | | 3:00 | 6 spaces | | 4:00 | 7 spaces | | 5:00 | Game ends |

Hugo’s counter advances each time he passes the arrow space on the gallery.

Scoring / Victory Conditions

The game ends when Hugo’s counter reaches 5:00, OR when any player’s counter reaches or passes the “46” space on the spooky trail. The player with the fewest spooky points (lowest position on spooky trail) wins.

Special Rules & Edge Cases

Player Reference

Figures per player: 2P=6, 3P=5, 4P=4, 5P=3, 6-8P=2

Hugo symbol: Hugo moves (speed per turn track), no guest movement

Room entry: From space in front of door; 1 guest max; expel with exact roll

Special rooms: Armory=+1 point, Ballroom/Banqueting Hall=-3 points (exact roll)

Hugo speed: 3/3/4/5/6/7 spaces as game progresses

Win condition: Fewest spooky points