Entdecker: Exploring New Horizons

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Entdecker is an exploration game where players are bold explorers sailing into uncharted waters to discover new islands. Players use the Explorer’s ship to venture into Undiscovered Territory by drawing and placing Discovery Tiles. When islands are discovered, players place scouts, forts, and settlements to claim them. Points are earned through island exploration and discovering exotic jungle produce. The player with the most Discovery Points wins.

Components

Setup

  1. Place a Native Hut at the end of each Jungle Path. Put all 9 Produce Tokens in the cloth bag.
  2. Each player receives 7 gold pieces starting capital.
  3. Distribute pieces by player count: 2P = 20 scouts, 2 forts, 1 settlement each; 3P = 15 scouts; 4P = 12 scouts.
  4. Each player places 1 scout on the zero space of the Sea Serpent (scoring track).
  5. Separate Discovery Tiles: blue-backed tiles into 6 roughly equal Hidden Stacks; numbered-back tiles into face-up Open Stacks sorted by number. Set aside waterfall bonus tiles.
  6. Place the starting game scenario tiles on the board (7 sea tiles and bonus tiles as shown).

Turn Structure

Each turn follows this sequence:

  1. Roll for Gold Income (only if you have fewer than 4 gold).
  2. Select a Starting Space for your journey.
  3. Pay Starting Expenses (distant edges and tolls).
  4. Announce How Many Tiles You Will Explore and pay for them.
  5. Explore (draw and place tiles one at a time).
  6. Place a Unit (optional, on discovered land).
  7. Cover Any Surrounded Spaces.
  8. Score Any Explored Islands.

Actions

Gold Income (Phase 1)

If you have fewer than 4 gold, roll the Special Die. You receive the number rolled; all other players receive that number + 1. Rolling the ship’s wheel lets you choose how much gold (2-6) to produce.

Starting Space (Phase 2)

Place the Explorer’s ship on any space adjacent to an unexplored space. Must have a sea edge bordering unexplored territory and a traceable white-line path back to an Edge Space.

Starting Expenses (Phase 3)

Exploration (Phases 4-5)

Placing Units (Phase 6)

If the ship is on a tile showing land, you may place one unit:

Covered Spaces (Phase 7)

If unexplored spaces become completely surrounded by placed tiles, fill them with tiles from the matching Open Stack (or Hidden Stack if no match). No units may be placed on covered spaces.

Island Scoring (Phase 8)

An island is complete when all its land edges are defined (no unexplored spaces adjacent). Score immediately:

Scoring / Victory Conditions

Discovery Points (tracked on the Sea Serpent)

Game End

The game ends when every space in the Undiscovered Territory has been covered. The player with the most Discovery Points wins.

Special Rules & Edge Cases

Player Reference

Turn: Income (if <4 gold) > Start space > Pay expenses > Declare tiles > Explore > Place unit > Cover spaces > Score islands

Tile costs: Hidden Stack = 1 gold each; Open Stack = 4 gold each

Unit costs: Scout = free, Fort = 1 gold (worth 2 scouts), Settlement = 2 gold (worth 3 scouts)

Tolls: 2 gold per opponent’s fort or settlement on your path

Island scoring: Most scouts = full points, second = half points

Win condition: Most Discovery Points when all territory explored