Overview
Enchanted Forest is a memory and deduction game where players explore a fairy-tale forest to find hidden treasures beneath enchanted trees. The game board shows a winding path through a forest with trees lining the route. Under each tree hides a treasure from a well-known fairy tale. Players roll dice to move along the path, peek under trees to discover which treasure is hidden where, and race to the castle to correctly report the location of the treasure shown on the current face-up treasure tile. The first player to find three hidden treasures wins.
Components
- 1 game board (forest path with blue tree spaces, village start, castle courtyard)
- 13 treasure tiles (face-up/face-down, showing fairy-tale treasures)
- 13 treasure tokens (placed under tree bases on the board)
- 6 movers (player pieces)
- 2 dice
Setup
- Press out the 13 treasure tiles and 13 treasure tokens from the paper sheets. Insert the 13 treasure tokens into the bottoms of the 13 trees as illustrated. Once pressed in place, the treasure tokens are not to be removed permanently.
- Mix up the trees and place them on the tree icons next to the blue spaces on the game board. No one should know which treasure is hidden where.
- Each player chooses a mover and puts it near the star space in the village. This is the starting space for all movers.
- Mix up the treasure tiles and place them face-down in the castle courtyard. Turn the top treasure tile face-up, revealing a treasure.
Turn Structure
The youngest player goes first. Take turns clockwise.
On your turn:
- Roll both dice and advance your mover up to the number rolled. Your mover may not share a space with another player’s mover, but you may move it past another mover, still counting that space.
- If your mover lands on a blue space, look under the tree next to that space to discover what is hidden there. Try to remember what you find, and don’t let the other players see.
- If you think you know the location of the treasure shown on the face-up treasure tile at the castle, you may try to earn that treasure as follows:
- Be the first player to reach the key icon next to the castle.
- Carefully peek under the tree you think has that treasure without letting the other players see. Then the treasure under the tree must match the top treasure tile at the castle.
- If it does, congratulations! Show the other players and then put the tree back. Take the matching treasure tile as a reward. Turn the next treasure tile in the deck face-up. Your turn is now over. On your next turn, you may stay on the key space and try to guess from there the next face-up treasure tile, or you may move away from the castle to do more searching under trees.
- If it does not match, put it back and tell the other players you were wrong. As a penalty, move your mover back to the star space in the village, thus ending your turn.
Actions
Movement
Both dice are rolled. Each die is used separately. Start with either die and advance your mover any number of spaces up to that die’s full value. Then advance with the other die’s full value. This movement rule applies to all movement, including trying to land on the key space.
Sending Opponents Home
If your mover lands on a space occupied by another player’s mover, either after either die’s movement, the other player’s mover is placed back on the star space in the village.
Using Magic (Classic Play)
When you roll doubles (the same number on both dice), you may, if you wish, use magic by invoking ONE of the powers below:
- Jump your mover to any blue space and look under the tree there.
- Jump your mover to the branching space in front of the castle.
- Change the face-up treasure tile by mixing up all the treasure tiles, placing them face-down in the courtyard, and turning the top one face-up. If the same treasure tile turns face-up again, it remains face-up.
Scoring / Victory Conditions
Winning
The winner is the first player to collect three treasure tiles by correctly reporting the location of three hidden treasures to the king at the castle.
End of the Game
The game ends immediately when a player collects their third treasure tile.
Special Rules & Edge Cases
- During the game, no player may change the position of any of the trees.
- You must use both dice values. You cannot choose to use only one die.
- You may not share a space with another player, but may pass through occupied spaces (counting them).
- When sent back to the village, you restart from the star space on your next turn.
- The Classic Play rules with magic (doubles) and sending opponents home add more competition and strategy.
- If you cannot find the treasure or are unsure, do not guess at the castle – an incorrect guess sends you back to the village.
Player Reference
Treasures hidden in the Enchanted Forest:
- Sleeping Beauty’s spindle
- The Three Little Pigs’ brick house
- The large boots of Puss in Boots
- The belt of the Brave Little Tailor
- The magical beans from Jack and the Beanstalk
- A cottage from the witch’s house in Hansel and Gretel
- The spinning wheel that Rumpelstiltskin used
- The magic mirror from Snow White
- Little Red Riding Hood’s red hood
- The golden ball that the Frog Prince retrieves for the princess
- A lock of Rapunzel’s hair
- One of Cinderella’s glass slippers
- The royal crown from The Emperor’s New Clothes
Turn: Roll 2 dice > Move (each die separately) > Peek under trees on blue spaces > Optionally go to castle to guess
Doubles (Magic): Jump to any tree, jump to castle entrance, or change the face-up treasure tile
Win condition: First to correctly identify 3 hidden treasures at the castle