Overview
Elysium is a card-drafting and set-collection game set in Greek mythology. Players are ambitious demigods recruiting Heroes, acquiring Artifacts, and completing Quests to build Legends. Over 5 Epochs, players draft cards into their Domain (active play area) using colored Columns, then transfer cards to their Elysium to form scoring Legends. Cards in the Domain provide powers; cards in Elysium score Victory Points. The player with the most VP wins.
Components
- 168 cards from 8 Families (21 cards each, identical backs showing Citizens)
- 4 Player Boards
- 4 Player Aid cards
- 1 Temple (two parts) and 1 Pediment board (double-sided)
- 1 Oracle board (for Apollo Family)
- 1 Steps board
- 40 Gold tokens (25x1, 15x3)
- 25 Prestige Point tokens (for Ares Family)
- 45 Victory Point tokens
- 4 Order of Play Discs
- 16 Columns (4 per player in 4 colors)
- 12 Trigger Rings
- 6 Quest tiles
- 19 Bonus tiles (3 Level Legend Bonuses, 16 Family Legend Bonuses)
- 1 Epoch Marker
Setup
- Choose 5 of the 8 Families. Shuffle their 105 cards; deal cards to the Agora (1 + 3x players).
- Place Pediment (random side up), Quests in ascending order below it, Steps board below Quests.
- Each player takes a board, 4 Columns (one each of 4 colors), 4 Gold, and VP equal to their Disc number.
- Disc #1 = first player (random). Discs assigned clockwise in order.
- Place Epoch Marker on space 1. Set up Family-specific components (Oracle for Apollo, PP for Ares).
Turn Structure
Each Epoch has 4 Phases:
Phase I - Awakening: Remove leftover Agora cards to discard. Refill Agora to (1 + 3x players) cards from the draw pile.
Phase II - Actions: In Disc order, each player takes 4 turns total. Each turn: take 1 card or 1 Quest from the Agora.
- Must take exactly 1 Quest and 3 cards per Epoch.
- To take a card/Quest, you must have the Column(s) matching its Acquisition Condition on your board.
- After taking, dismiss (remove) 1 Column of any color from your board.
- If you cannot take any card, take a Citizen (top card face down from deck) instead.
- If you cannot take any Quest, you receive an Incomplete Quest after others finish.
Phase III - Writing Legends:
- Reallocate Discs based on Quest numbers taken this Epoch.
- Receive VP and Gold shown on your Quest.
- In new Disc order, each player may transfer cards from Domain to Elysium. Transfers limited by Quest’s Lyre number. Each transfer costs Gold equal to the card’s Level (1/2/3).
Phase IV - End of Epoch: Return 4 Columns to board. Straighten Activate cards. Advance Epoch Marker.
Actions
Card Powers (usable while in Domain)
- Instantaneous: Activate when you take the card, once only.
- Permanent: Always active while in Domain.
- Trigger: Use once per game (mark with ring; remove ring when used).
- Activate: Use once per Epoch (turn card 90 degrees; straighten in Phase IV).
- Eleusis: Only works if you have at least 1 other Eleusis card in Domain.
- Legend: Usable during Phase III only.
Citizens
Face-down cards that act as jokers in Legends. Can only be added to a Legend that already has 2+ cards. Transfer cost equals the Level of the missing card. Each Citizen in Elysium at game end costs -2 VP.
Scoring / Victory Conditions
Legend Scoring
- Family Legends (same Family, different Levels, max 3 cards): 2 cards = 3 VP, 3 cards = 6 VP
- Level Legends (same Level, different Families, max 5 cards): 2 cards = 2 VP, 3 cards = 4 VP, 4 cards = 8 VP, 5 cards = 12 VP
- Single cards in Elysium score nothing (removed at game end).
Legend Bonuses
- Family: First to complete a Family Legend gets 5 VP tile; second gets 2 VP tile.
- Level: First to write a Legend of at least 2 cards at that Level gets the tile. A player with more cards in a same-Level Legend steals the tile.
Ares Prestige Points (if in play)
Most PP = 16 VP, second = 8, third = 4, fourth = 2. Ties: share cumulative VP of tied positions.
Final Score
Add all VP from Legends, Bonus tiles, Chronos powers, PP bonuses, in-game VP, minus 2 VP per Citizen in Elysium. Highest total wins. Tiebreaker: most Gold remaining.
Special Rules & Edge Cases
- You cannot have two identical cards (same illustration) in your Domain.
- Card powers override general rules when conflicts occur.
- Once a card is placed in a Legend, it cannot be moved.
- Incomplete Quests give the highest-numbered Disc.
- Columns can be dismissed in any color, not just the color used for acquisition.
- The Oracle (Apollo Family) shows 4 face-up cards that preview next Epoch’s offerings.
Player Reference
Epoch structure: Awakening > Actions (4 turns: 1 Quest + 3 cards) > Writing Legends > End of Epoch
Transfer cost: Gold equal to card Level (1/2/3)
Legend VP:
| Legend Type | 2 cards | 3 cards | 4 cards | 5 cards |
|————|———|———|———|———|
| Family | 3 VP | 6 VP | – | – |
| Level | 2 VP | 4 VP | 8 VP | 12 VP |
Agora size: 1 + (3 x player count)
Citizen penalty: -2 VP each at game end