AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Elfenland is a route-planning and hand-management game where young elves race to visit as many towns as possible across Elfenland using various forms of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries, and rafts. Players place transportation counters on roads and then play matching travel cards to move along those routes. After 4 rounds, the elf who has visited the most towns wins.
Each round consists of 6 phases:
Shuffle all Travel Cards. Deal until each player holds 8 cards.
Starting with the Starting Player, each player draws 1 face-down counter and keeps it secret.
Starting with the Starting Player, each player draws 1 counter (face up or face down) and places it face up in front of them. Repeat until each player has drawn 3 counters (4 total with the secret one). When taking a face-up counter, immediately flip a face-down one to replace it (always 5 face up). Maximum 5 counters per player.
Starting with the Starting Player, players take turns placing one Transportation Counter face up on a road (one counter per road). A counter must be suitable for that road’s terrain type (per the Transportation Chart). Instead of a counter, a player may place their Obstacle (once per game, on a road that already has a counter; not on rivers/lakes). Players may pass; if all pass consecutively, the phase ends.
Starting with the Starting Player, each player moves their boot along roads/rivers, collecting Town Pieces from each town visited. Requirements:
| Transport | Plains | Woods | Desert | Mountains |
|---|---|---|---|---|
| Dragon | 1 card | 2 cards | 1 card | 1 card |
| Unicorn | – | 1 card | 2 cards | 1 card |
| Giant Pig | 1 card | 1 card | – | – |
| Elfcycle | 1 card | 1 card | – | 2 cards |
| Troll Wagon | 1 card | 2 cards | 2 cards | 2 cards |
| Magic Cloud | 2 cards | 1 card | – | 1 card |
| Raft | River only: 1 card downriver, 2 cards upriver/lake |
”–” means that transport type cannot use that terrain.
The game ends after 4 rounds. The player who collected the most Town Pieces wins. Tiebreaker: most Travel Cards remaining in hand.
Early victory: If a player collects all 20 Town Pieces before the end of round 3, they win immediately.
Phase sequence: Deal Cards > Draw Secret Counter > Draw Additional Counters > Plan Routes > Move Boots > Finish Round
Hand limit: 8 cards at start of round, 4 cards at end of movement
Counter limit: Maximum 5 per player
Obstacle: Once per game, on a road with an existing counter, adds +1 card cost
Caravan: 3 any cards (4 with obstacle) instead of matching cards, roads only
Winning: Most Town Pieces after 4 rounds (tie: most cards in hand)