Elasund: The First City

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Elasund: The First City is a city-building game set in the Catan universe. Players compete to develop the coastal city of Elasund by placing building permits, constructing buildings, building city walls, and contributing to the church. A trade ship moves along the coast, determining which row of the city produces resources each turn. Players earn victory points by building structures and advancing on the trade track. The first player to place all 10 of their Victory Point Cubes wins.

Components

Setup

  1. Place the game board. Set the available city space based on player count (marked by City Gates).
  2. Each player takes their colored buildings, Building Permits, and 10 Victory Point Cubes.
  3. Each player places their two starter buildings (Workers’ Huts) on the board.
  4. Place the Trade Ship on a starting sea space.
  5. Shuffle Gold and Influence Card decks.
  6. Place Church tiles in a stack. Place City Wall tiles for each player.
  7. Place a player disc on the Trade Point track at the starting position.

Turn Structure

Each turn has 4 phases in order:

1. Roll Dice and Collect Cards

2. Build 1 or 2 Buildings

Choose up to 2 building projects from: your own building, a neutral building, a City Wall tile, or a Church tile.

3. Place 1 Building Permit or Take 2 Gold

Either take 2 Gold Cards from the bank, or place 1 of your Building Permits in an empty space in the Trade Ship’s current row (paying the permit’s number in Gold). If that row is full, place in an adjacent row. If those are also full, you must spend Influence Cards to place elsewhere.

4. Take 1 Special Action

Use Influence Cards for various special actions (place additional permits, move permits, or remove same-sized buildings).

Actions

Building

Building Over Smaller Buildings

Building Over Same-Sized Buildings

Building the City Wall

Building the Church

Trade Fields

Scoring / Victory Conditions

Victory Points come from:

The first player to place all 10 Victory Point Cubes on the board wins immediately.

Special Rules & Edge Cases

Player Reference

Turn phases: 1) Roll & collect > 2) Build (up to 2) > 3) Place permit or take 2 Gold > 4) Special action

Building rights: Highest total permit value in an area

Larger buildings displace smaller: Owner gets building back, receives Gold compensation per permit

Church: 7 Gold per tile; cannot be built over; first builder gets advantage

Win condition: First to place all 10 Victory Point Cubes