Eila and Something Shiny

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Eila and Something Shiny is a solo, story-driven adventure game played over 6 chapters (0-5). Each chapter presents a 7-day journey where the player makes choices through Event Cards, manages tangible and intangible resources, and works toward a chapter-specific goal. The game features a narrative-rich experience with branching paths, items, habits, and support cards that carry between chapters. The game emphasizes discovery – players should not read ahead or unwrap components before instructed.

Components

Setup

  1. Place the board and Goal Card in the center. Fill heart spaces on the Goal Card. Use normal side for first playthrough.
  2. Take out all Event Cards (Basic, Red, Blue) for the current chapter. Arrange in ascending numerical order.
  3. Separate cards by color into stacks.
  4. Place Basic Event Cards in the Card Stand (upcoming deck). Place Red Event Cards face-down on corresponding space. Place Blue Event Cards face-down on corresponding space.
  5. Place Habit Cards and Item Cards face-down on their spaces.
  6. Sort resources into a supply.
  7. Read the chapter prologue and set up starting resources (if any) on storage spaces.

Turn Structure

Each chapter consists of 7 days. Each day has:

Day Phase

Repeat Steps 1-3 until the Card Stand is empty:

Step 1 - Reveal: Take the front card from the Card Stand and place it face-up in the Present.

Step 2 - Execute an Option: Choose Option A, B, C, or D on the Event Card. Execute the effect (left to right, top to bottom). Effects may include gaining/discarding resources, acquiring items, placing cards in the Future or Past.

Step 3 - Resolve: Place the card according to its direction indicator (Future, Past, or return to original deck).

Night Phase

  1. Place required resources from storage onto the Goal Card’s chapter goal section (per chapter rules).
  2. Place 1 Energy from storage onto the next day tracker number. If no Energy available, lose 1 Heart instead.
  3. Shuffle all Future cards and place them in the Card Stand face-down. A new day begins.

Actions

Resource Management

Event Card Options

Items, Habits, and Supports

Scoring / Victory Conditions

Winning a Chapter

Achieve the chapter goal (written on the Goal Card) within 7 days. For Chapter 0, the goal is to submit 2 specific resources within 7 days.

Losing a Chapter

Game Progression

Completing a chapter unlocks the next one. Items, Habits, and Supports carry forward via Eila’s Notepad. The full game spans Chapters 0 through 5.

Special Rules & Edge Cases

Player Reference

Chapters: 0-5 (learn rules in Chapter 0, full game from Chapter 1)

Day Phase: Reveal card > Choose option > Resolve card (repeat until Card Stand empty)

Night Phase: Submit to goal > Track day (1 Energy or lose 1 Heart) > Shuffle Future to Card Stand

Storage limits: 8 tangible + 8 intangible resources

Resource types: Food/Coin/Knowledge (tangible), Energy/Fear/Magical Stone (intangible)

Win condition: Complete chapter goal within 7 days

Lose condition: Fail goal after 7 days OR run out of Hearts