Overview
DVONN is a two-player abstract strategy game and the fourth game in the GIPF Project. Players place pieces on a board, then stack them to control territory. The key mechanic is maintaining connection to the three red DVONN pieces: any pieces or stacks that lose contact with all DVONN pieces are immediately removed. The player controlling the most pieces at the end wins.
Components
- 1 game board (elongated hexagonal, 49 spaces)
- 23 white pieces
- 23 black pieces
- 3 red DVONN pieces
- 1 bag
- 1 rulebook
Setup
- Draw lots to determine who starts. The starting player takes 2 DVONN pieces and 23 white pieces. The other player takes 1 DVONN piece and 23 black pieces.
- Place the board horizontally between players so each has 9 intersections on their side.
- The board starts empty.
Tip: Place pieces with the “hollow” side up for easier handling.
Turn Structure
The game has two distinct phases:
Phase 1: Placing Pieces
Players alternate placing one piece at a time on any vacant space. The placement order is strictly:
- White: 1st DVONN piece
- Black: 2nd DVONN piece
- White: 3rd DVONN piece
- Black: 1st black piece
- White: 1st white piece
- Continue alternating…
When all 49 pieces are placed (all spaces occupied), Phase 1 ends.
Phase 2: Stacking Pieces
Important: The player who started Phase 1 (White) also starts Phase 2. After White places the last piece in Phase 1, White immediately takes the first move in Phase 2.
Players alternate turns moving pieces/stacks.
Actions
Moving (Phase 2)
- You may only move a piece or stack whose topmost piece is your color.
- Single piece: Moves exactly 1 space in any direction onto an occupied space (it cannot land on an empty space).
- Stack: Moves as a whole. A stack of N pieces must move exactly N spaces in a straight line. May pass over empty spaces, but must land on an occupied space.
- A piece or stack surrounded on all 6 sides cannot be moved.
- A single DVONN piece (red) cannot be moved on its own, but a stack containing a DVONN piece can be moved by whoever controls it (owns the top piece).
- You may not pass unless you have no legal moves.
Scoring / Victory Conditions
Losing Pieces (Disconnection)
- All pieces and stacks must maintain a link (direct or through a chain of adjacent pieces/stacks) to at least one DVONN piece.
- After any move, all pieces/stacks not connected to any DVONN piece are immediately removed from the game.
- A single move can cause a chain reaction removing many pieces at once.
- It does not matter who made the disconnecting move.
- All 3 DVONN pieces remain in play until the end, even if isolated (they are always in contact with themselves).
End of Game
- Players must continue making moves as long as they can.
- If one player cannot move, the other continues until no moves remain.
- If a player who previously passed regains a legal move (e.g., a blocked piece becomes unblocked), they must resume playing.
- When no more moves are possible, each player stacks all their controlled stacks on top of each other. The player with the tallest stack (most pieces) wins.
- If stacks are equal height, the game is a tie.
Special Rules & Edge Cases
- At the start of Phase 2, only edge pieces can move (interior pieces are completely surrounded).
- The higher a stack grows, the farther it must move, making it potentially harder to control.
- You can be forced to make a move that isolates your own stacks if you have no other option.
- Count pieces carefully in close games; manufacturing variations can make piece thickness slightly uneven.
Player Reference
Phase 1 (Placement):
- DVONN pieces placed first (White, Black, White)
- Then alternate own-color pieces
- All 49 spaces filled
Phase 2 (Stacking):
- White moves first
- Single piece: move 1 space
- Stack of N: move exactly N spaces in a straight line
- Must land on occupied space
- Cannot pass over nothing; can pass over empty spaces
- Surrounded pieces/stacks cannot move
Key Rules:
- Disconnected pieces removed instantly
- DVONN pieces always stay in play
- Cannot voluntarily pass if a legal move exists
- Winner = most pieces controlled at end