Dungeons & Dragons Computer Labyrinth Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dungeons & Dragons Computer Labyrinth Game is an electronic board game by Mattel (1980) where players navigate warriors through a computer-generated maze of invisible walls to find a hidden treasure and return it to their secret room. The board is a touch-sensitive 8x8 grid. A dragon guards the treasure and hunts warriors who venture too close. The computer generates a different labyrinth each game, controls the dragon’s movement, tracks warrior strength, and resolves combat. Playable solo (1 warrior vs. dragon) or as a 2-player competitive game (2 warriors vs. each other and the dragon). Two skill levels: Beginning (walls only) and Advanced (walls plus randomly closing doors).

Components

Setup

  1. Turn the OFF/ON switch to ON. You hear the Warrior 1 tune.
  2. Optionally select game level: press Switch + Level 1/2 together. High-pitched note = Advanced; low-pitched note = Beginning. Default is Beginning.
  3. Select Secret Rooms: In a 2-player game, flip a coin; winner is Warrior 1. Warrior 1 presses any square to set their Secret Room, marks it with a Secret Room marker, then presses Next Turn. Warrior 2 does the same. In solo play, select your Secret Room and press Next Turn twice.
  4. Place your warrior figure on your Secret Room square.
  5. The computer automatically selects a hidden Treasure Room (at least 3 squares from any Secret Room) and generates a random invisible labyrinth.

Turn Structure

Players alternate turns (Warrior 1 first). After both players move, the dragon takes its turn (if awake).

Player Turn

  1. Move your warrior up to your current maximum number of squares (starts at 8).
  2. Press each square you move through until you hear a beep. Movement is orthogonal only (up, down, left, right) — no diagonal movement.
  3. Your turn ends when you: use all available moves, hit a wall (Wall Sound plays, back up 1 square), hit a closed door (Advanced only, Door Sound plays, back up 1 square), or voluntarily press Next Turn.

Dragon Turn

Turn Sequence (2-Player)

Warrior 1 moves → Warrior 2 moves → Dragon moves (if awake) → repeat

Turn Sequence (Solo)

Warrior moves → Dragon moves (if awake) → repeat

Actions

Move

Find Treasure

Warrior vs. Warrior Combat (2-Player Only)

Movement After Combat

Scoring / Victory Conditions

Win: Return the treasure to your Secret Room without being attacked by the dragon or robbed by the other warrior. The Winner Tune plays.

Elimination (2-Player): If one warrior is eliminated, the other must still find the treasure and return it home — there is no automatic win.

Solo: Retrieve the treasure and return it to your Secret Room while avoiding the dragon.

Special Rules & Edge Cases

Player Reference

Movement Maximum: 8 (start) → 6 (1st dragon attack) → 4 (2nd attack or carrying treasure) → eliminated (3rd attack or attacked with treasure)

Dragon Behavior: Sleeps until warrior within 3 squares Moves 1 square/turn Moves diagonally and over walls Chases nearest warrior or treasure holder

Turn Order: Warrior 1 → Warrior 2 → Dragon (if awake)

Key Sounds: Wall (siren notes) Illegal Move (buzz) Dragon Wakes (low buzz) Dragon Flying (fast high notes) Dragon Attacks (fast low notes) Door (rising notes) Treasure (short upbeat tune) Defeat (slow falling tune) Winner (longer upbeat tune)

Win Condition: Return treasure to your Secret Room

Secret Room: Safe from dragon Starting position Return point after dragon attack