AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Castle Ravenloft is a cooperative dungeon-crawl board game set in the D&D universe. Players select heroes (Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, Human Ranger) and explore randomly generated dungeons beneath Castle Ravenloft. Each turn, players move, attack monsters, explore new dungeon tiles, and face encounters. The game features multiple adventures with different objectives — all played cooperatively.
Each player’s turn has three phases:
1. Hero Phase: Move and/or attack.
2. Exploration Phase: If your hero is at the edge of an unexplored tile edge, draw a new dungeon tile and place it. Then draw a monster card and place the monster on the new tile.
3. Villain Phase: If you did NOT explore a new tile, draw an encounter card (usually something bad). Then activate each monster you control — monsters move and attack according to their cards.
At-Will Powers: Can be used every turn. Basic attacks and abilities.
Daily Powers: Powerful abilities that can only be used once per adventure.
Utility Powers: Special defensive or movement abilities.
Healing Surges: Spend a healing surge to regain hit points. Each hero starts with 2. Some treasures or abilities grant additional surges.
Victory conditions depend on the adventure:
Losing: If any hero is reduced to 0 HP and has no healing surges remaining, all players lose. The game is fully cooperative — you win or lose together.
| Phase | Action |
|---|---|
| Hero Phase | Move (up to speed) and/or attack (At-Will or Daily power) |
| Exploration Phase | If at unexplored edge: draw tile + draw monster |
| Villain Phase | If no exploration: draw encounter. Then activate your monsters |
Combat: Roll d20 + attack bonus >= monster’s AC = hit Healing: Spend healing surge to regain HP (2 per hero) Win: Complete adventure objective cooperatively Lose: Any hero at 0 HP with no healing surges