Dungeon!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dungeon! is a classic dungeon-crawling board game where players explore a multi-level dungeon, fighting monsters and collecting treasure. Each player chooses a Hero class (Cleric, Rogue, Fighter, or Wizard) with different combat abilities and treasure requirements. The first player to return to the Great Hall with the required amount of gold wins.

Components

Setup

  1. Each player chooses a Hero class and places their standee in the Great Hall.
  2. Sort Monster and Treasure cards into piles by Level (face down).
  3. Wizards start with a set number of Spell cards.

Turn Structure

On your turn, follow these steps in order:

  1. Move — Move up to 5 spaces
  2. Encounter — Check for monsters in the room/chamber
  3. Combat — Fight the monster if present
  4. Loot — Collect treasure if victorious

Actions

Step 1: Move

Doors

Step 2: Encounter

Step 3: Combat

A. Fight the Monster: Find the colored icon for your Hero class on the Monster card. The number below it is the target. Roll 2 dice; if you roll at or above the target, you destroy the Monster. Place a Cleared token (rooms need 1; chambers need 3).

B. Monster Strikes Back (if not destroyed): Roll 2 dice:

Roll Result
12+ Killed! Drop all Treasure. Choose a new Hero; place in Great Hall.
11 Seriously Wounded: Drop half your Treasure (round up, random). Return to Great Hall.
8-10 Wounded: Drop 1 random Treasure. Move back 1 space. Take 1 Lose a Turn token.
6-7 Stunned: Drop 1 random Treasure.
5 or lower Miss! No effect.

Step 4: Loot

Traps

Scoring / Victory Conditions

Return to the Great Hall with the required treasure value for your class:

Class Treasure to Win
Cleric 10,000 gp
Rogue 10,000 gp
Fighter 20,000 gp
Wizard 30,000 gp

Special Rules & Edge Cases

Wizard Spells

Magic Swords

Special Treasure Cards

Dropped Treasure

When you drop Treasure, place cards face up under the Monster card that hit you.

Player Reference

Turn: Move (up to 5) -> Encounter -> Combat -> Loot

Combat: Roll 2d6 >= target number on Monster card

Treasure Goals: Cleric/Rogue: 10,000 gp Fighter: 20,000 gp Wizard: 30,000 gp

Secret Doors: Roll 1d6: 5-6 (Rogue: 3-6)

Clearing: Rooms: 1 token Chambers: 3 tokens