Dungeon Fighter

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dungeon Fighter is a cooperative dexterity game where players control a party of dimwitted heroes exploring a dungeon filled with monsters. To attack monsters, players must physically bounce dice onto a target board, with the landing zone determining damage dealt. The party navigates through three dungeon levels, fighting monsters in each room, and must ultimately defeat a Final Boss to win. The game combines real dice-throwing skill with adventure and humor.

Components

Setup

  1. Assemble the four-piece target board face-up at equal distance from all players.
  2. Build the dungeon: draw 1 final boss board (final boss side up), then draw 2 dungeon map boards. Line them up with arrows connecting exits to entries (3 levels total).
  3. Draw 1 final boss card face-down and place it at the exit of the final boss board.
  4. Each player chooses a hero sheet (healthy side up) and places their health tracker on space IX.
  5. Choose difficulty level (Easy/Normal/Hellish) and sort monster cards into level piles (I-IV) placed on corresponding tower tiers.
  6. Place gold coins, scar tokens, chest token, item cards, monster hitpoint board, and special ability markers nearby.
  7. The party receives 3 hero dice, 2 gold coins, and 1 white bonus die (placed on the chest token as treasury).
  8. Appoint a party leader who gets the leader token (undefeated side up) and the 3 hero dice.

Turn Structure

Each round has 3 phases:

A) Movement

Move the hero party marker to an adjacent room following corridor arrows. The party always moves forward (never against arrows). If players disagree, the leader decides.

B) Encounter and Fighting

Draw a monster card from the topmost tower tier with cards. Place the monster’s gold on its card, set the health tracker on the hitpoint board, then fight the monster (see Actions).

C) Clean-Up

After defeating the monster:

Actions

Fighting a Monster

Starting with the starting player, clockwise, each player:

  1. Chooses one of the 3 colored hero dice (choosing the color also selects a special ability)
  2. Throws the die at the target board — the die must bounce at least once on the table before hitting the board
  3. If the die lands on the target board: deal damage equal to the section number (bullseye = 10; hero icon face up on bullseye = instant kill)
  4. If the die misses the board, lands in a hole, or lands on a bone divider: miss — the hero takes damage equal to the monster’s damage value

When All Hero Dice Are Used (Monster Still Alive)

The next player must choose:

Special Throws (Weapons, Monsters, Rooms)

Weapons grant damage bonuses but require special throwing techniques (blind shot, spin shot, crossbow shot, behind-the-back, etc.). Dangerous rooms and certain monsters also impose special throw requirements. Multiple requirements combine — the hero must perform all simultaneously.

Equipment

Shops

In shop rooms, after the encounter, draw 3 + (number of heroes) equipment cards. The party can buy cards at printed gold cost. Can also buy: bonus dice (2 gold each) or healing (1 gold heals all heroes 1 HP).

Healing Fountains

After the encounter, all heroes are fully healed.

Scoring / Victory Conditions

Win: Defeat the Final Boss. The Final Boss fight follows normal combat rules except: when hero dice are used up, players must use bonus dice (Option B is unavailable). If bonus dice run out before the boss is defeated, the heroes lose.

Lose: All heroes are knocked unconscious (0 HP) at the same time, OR bonus dice run out during the Final Boss fight.

Score (optional):

Ratings range from “Lame ducks” (0 or less) to “Heroic awesomeness” (40+).

Special Rules & Edge Cases

Player Reference

Round: Move -> Encounter/Fight -> Clean-up

Throwing Rules:

After Hero Dice Used: Option A (use white die) or Option B (all take damage, reclaim dice)

Equipment Slots: Per hero sheet (weapons/armor/items)

Shops: Buy equipment, bonus dice (2 gold), or healing (1 gold = 1 HP all heroes)

Win: Defeat the Final Boss Lose: All heroes unconscious or out of bonus dice vs Final Boss