duck! duck! Go!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

duck! duck! Go! is a rubber ducky racing game played on a modular hex-tile board. Each round, players secretly select movement cards from their hand, then reveal simultaneously. Duckies move in the order shown on the cards, following the programmed movement patterns. The first player to visit all three buoys and reach the drain wins.

Components

Setup (Beginner)

  1. The bird dog and circular action tokens are not used in the beginner game.
  2. Players agree on a board layout from the rulebook suggestions (beginners should pick a beginner board).
  3. Place hex-shaped buoy tokens beside the board by the matching colored buoys.
  4. Shuffle ducky movement cards and deal 3 to each player.
  5. Each player draws 1 more card and shows it. Highest number places their ducky first on an empty starting space (clockwise order). Ducky must face a hex side, not a corner.
  6. Discard the 4th card. The race begins!

Turn Structure

The race is played over a series of rounds:

  1. Select: Each player secretly picks a card from their hand and places it face down.
  2. Reveal: Everyone flips their cards simultaneously.
  3. Move: Starting with the lowest numbered card, each player moves their ducky following the pattern on their card.
  4. Draw: Players draw cards to refill their hand back to 3.

Actions

Movement Cards

Each card shows:

You must move your ducky all spaces indicated if possible. Movement can be halted by hitting another ducky or the board’s edge.

Buoy Spaces

Collisions

When your ducky runs into another ducky or the board edge during movement, your ducky stops in the last valid space. Remaining movement is lost.

Scoring / Victory Conditions

Winning: The first ducky to touch all 3 buoys (collect all 3 buoy tokens) AND reach the finish drain wins the race.

Special Rules & Edge Cases

Player Reference

Round Sequence:

  1. Pick card secretly from hand
  2. Reveal simultaneously
  3. Move in number order (lowest first)
  4. Draw back to 3 cards

Win Condition: Visit all 3 buoys + reach the drain

Buoy Bonus: Land on buoy = play another card immediately