Drunter und Drüber

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Drunter und Druber (published in English as Wacky Wacky West) is a tile-laying game by Klaus Teuber that won the 1991 Spiel des Jahres. Players are rebuilding a town, laying road, railroad, and river tiles across the board. Each player has a secret goal: protect one type of building from being demolished by the construction. Buildings caught under tiles are eliminated, except outhouses — when an outhouse would be covered, players vote on whether to allow that tile placement. The player whose protected building type retains the most value at game’s end wins.

Components

Setup

  1. Each player randomly draws a secret goal card showing which building color they must protect. Keep it hidden.
  2. Place a work gang figure in each of the four corners of the board.
  3. Distribute tiles based on player count:
    • 2 players: 6 triple, 12 double, 12 single tiles each
    • 3 players: 4 triple, 8 double, 8 single tiles each
    • 4 players: 3 triple, 6 double, 6 single tiles each

Turn Structure

On each turn, the active player plays one tile from their hand onto the board. Play passes clockwise.

Placing a Tile

  1. Choose a tile from your hand.
  2. Place it on the board so that the path type on the tile (road, railroad, or river) connects to a matching path type already on the board. The tile’s starting edge must be adjacent to a work gang figure (marking the end of a path under construction).
  3. Move the work gang figure to the new end of the path.
  4. Any buildings covered by the tile are permanently demolished — unless an outhouse would be covered, which triggers a vote.

Voting (Outhouse Rule)

When a tile placement would cover an outhouse:

  1. All players simultaneously play one voting card face-down, then reveal.
  2. Green cards (+): Count as 1 yes vote.
  3. Red cards (-): Count as 1 no vote.
  4. Yellow joker (++/–): Player announces yes or no; counts as 2 votes.
  5. ”?” card: Abstain (card returns to hand and can be reused).
  6. If yes votes exceed no votes or the vote is tied, the tile is placed. If no votes exceed yes votes, the tile is not placed and the player must play a different tile.
  7. Used voting cards (except “?”) are permanently discarded.

Actions

Tile Placement

Strategic Voting

Scoring / Victory Conditions

The game ends when no player can legally place any remaining tiles.

  1. All players reveal their secret goal cards.
  2. Each player scores the total value of all surviving buildings of their secret color on the board (buildings have values from 1 to 5, with higher-value buildings toward the board’s center).
  3. The player with the highest score wins.
  4. Ties are broken by remaining voting card symbols.

Special Rules & Edge Cases

Player Reference

Turn: Play 1 tile (connect matching path types) -> If outhouse covered, vote -> Resolve

Voting Cards: Green (+1 yes) Red (-1 no) Yellow Joker (+/-2) ”?” (abstain, reusable)
Vote Result: Tie or more yes = tile placed More no = tile rejected, play different tile

Scoring: Reveal secret color -> Sum values of surviving buildings of that color -> Highest wins

Tile Sizes: Single (1 square) Double (2 squares) Triple (3 squares with bridge)