Dream Home

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dream Home is a card-drafting game where players build their dream home over 12 rounds. Each turn, players choose a column from the game board to take a paired room card and resource card, then place the room on their personal home board. Points are scored for rooms (by size), decor tokens, home functionality bonuses, and roof uniformity. The player with the most points wins.

Components

Setup

  1. Each player receives a home board and a reference tile.
  2. Place the game board in the center.
  3. Shuffle resource cards, place deck on the board. Draw 4 resource cards face up on the 4 rightmost top-row spaces. The leftmost space (first-player space) is always empty.
  4. Shuffle room cards, place deck on the board. Draw 5 room cards face up on the bottom row.
  5. Place decor tokens near the board.
  6. Youngest player takes the first player marker.

Turn Structure

The game lasts 12 rounds. Each round:

  1. First player takes a turn, then play proceeds clockwise.
  2. On your turn, choose a column and take both cards in it (1 room + 1 resource).
  3. If you choose the leftmost column, you take only the room card plus the first player marker (no resource).
  4. After all players have taken turns, discard remaining cards and refill both rows.

2-3 Player Rule: At the start of each round, the first player discards one column of cards (cannot discard the leftmost column) before anyone takes a turn.

Actions

Placing Room Cards

Expanding Rooms

Resource Cards

| Type | Effect | |—|—| | Decor | Place corresponding token on a matching room without a token. Finishes that room. | | Roof | Place face down on roof space of home board. | | Tool | Place near home board; use during a future turn, then discard. | | Helper | Place near home board; used at end of game during scoring (except Interior Designer). |

Tool Cards

| Tool | Effect | |—|—| | Drill | Before choosing a column, swap a room card on the game board with one on your home board. | | Jackhammer | Before the first player’s turn, take 1 room card from the board and place it; skip your normal turn this round. | | Concrete Mixer | Before choosing a column, swap 2 room cards on the game board. | | Scaffolding | Place on an empty home board space; allows building above it. Must be replaced with a room card before game ends. |

Helper Cards

| Helper | Effect | |—|—| | Roofer | Before revealing your roof, take 1 discarded roof card. | | Supplier | Swap 1 discarded room card with any room on your home board. | | Architect | +1 to each functionality bonus (3 -> 4). Each empty room scores 1 point. | | Handyman | Swap 2 room cards on your home board. | | Interior Designer | Decor tokens no longer finish rooms (ongoing). Each decor token worth +1 point at game end. |

Scoring / Victory Conditions

Category Points
Rooms Based on number of cards: see room-specific scoring icons (e.g., 1-card living room = 1 pt, 2-card = 4 pt, 3-card = 9 pt)
Decor tokens Each token has a printed point value
Functionality: Bathroom per floor 3 points if a bathroom is on each of the top two floors
Functionality: Kitchen+Bath+Bedroom 3 points if your home has all three
Roof: Uniform (4 same color) 8 points
Roof: Mismatched (4 cards, not uniform) 3 points
Roof: Incomplete (fewer than 4) 0 points
Roof windows +1 point per window on a complete roof
Empty rooms 0 points (unless you have the Architect)

Winning: Most points wins. Tiebreaker: count kids depicted in room artwork. If still tied, share victory.

Special Rules & Edge Cases

Player Reference

Turn: Choose a column -> Take room + resource -> Place room on home board

Room Placement Rules:

Scoring Checklist:

  1. Room points (by size)
  2. Decor token points
  3. Functionality bonuses (bathroom per floor: 3 pts; kitchen+bath+bedroom: 3 pts)
  4. Roof points (uniform: 8, mismatched: 3, incomplete: 0, +1 per window)
  5. Helper card effects