Drako: Dragon & Dwarves

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Overview

Drako: Dragon & Dwarves is an asymmetric two-player card-driven battle game. One player controls a dragon, and the other controls a team of three dwarves. The dwarves must defeat the dragon before their card deck runs out. The dragon must survive until the dwarves exhaust their cards (or defeat all three dwarves). Players take turns performing 2 actions each, choosing to draw cards or play cards for movement, attack, defense, and special abilities.

Components

Setup

  1. Place the board in the center with wound markers nearby.
  2. Dragon player: Place player mat, dragon figure on center hex, shuffle dragon cards face down, draw 4 cards.
  3. Dwarf player: Place player mat, shuffle dwarf cards face down, draw 4 cards. Place net and fury markers nearby.
  4. First game: Place dwarf figures in preset positions. Later games: The dwarf player places figures on any hexes not adjacent to the dragon.
  5. Advanced rule: Before play begins, each player may exchange their entire starting hand once (shuffle back, draw 4 new).

Turn Structure

Actions

Each turn, choose 2 from:

Draw 2 Cards

Draw 2 cards from your deck. Hand limit: 6 cards. If you exceed 6 after drawing, immediately discard down to 6.

Play 1 Card

Play a card and choose one of its symbols to activate. Discard the card after use.

Dwarf Card Symbols:

Symbol Effect
1 Dwarf Moves Move 1 dwarf up to the card’s movement value in hexes
2 Dwarves Move Move 1 or 2 dwarves, each up to the movement value
1 Dwarf Attacks 1 dwarf adjacent to dragon attacks for the card’s attack value
2 Dwarves Attack 1 or 2 adjacent dwarves each attack simultaneously for the attack value; dragon may play 1 or 2 defense cards
Defense Blocks 1 dragon attack regardless of attack value (free reaction)
Crossbow Archer dwarf shoots dragon if in a straight hex line with no dwarves between; can be blocked by defense
Net Net dwarf immobilizes dragon from anywhere; dragon cannot move or fly while netted (can still attack/defend); costs dragon 2 actions in one turn to escape

Dragon Card Symbols:

Symbol Effect
Move Dragon moves up to the card’s movement value (if walk ability available)
Flight Dragon flies to any empty hex on the board (if flight ability available)
Attack Dragon attacks 1 adjacent dwarf for the card’s attack value; can be blocked
Fire Attack Dragon breathes fire in a straight line, wounding all dwarves in that line for the attack value each; each dwarf can block with a separate defense card (if fire ability available)
Defense Blocks 1 dwarf attack regardless of attack value (free reaction)

Combat Resolution

Scoring / Victory Conditions

The game ends in 3 ways:

Condition Winner
Dragon killed (all wound spaces filled) Dwarf player
All 3 dwarves killed Dragon player
Dwarf card deck exhausted (dragon survives) Dragon player

Special Rules & Edge Cases

Player Reference

Turn: 2 actions each (except dragon’s first turn: 1 action)

Actions: Draw 2 cards OR Play 1 card

Hand Limit: 6 cards

Dragon Abilities Lost When Wounded:

Dwarf Special Abilities:

Victory: Dwarves win by killing dragon. Dragon wins by surviving dwarf deck or killing all dwarves.