Dragon Eclipse

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dragon Eclipse is a cooperative, scenario-based adventure and combat game for 1-2 players. Players take the role of tamers who bond with mystlings (elemental creatures) in a world threatened by a prophesied twin eclipse. The game is played across a campaign of 12 scenarios, each lasting 2-2.5 hours. Each scenario has two interconnected parts: Adventure (story exploration, choices, tests) and Combat (turn-based tactical battles on arena maps). Between scenarios, players deck-build for their mystlings, unlock new content via boosters, and progress the narrative. There is no way to lose a scenario outright, but decisions, wins, and failures influence the story and outcomes.

Components

Setup

Before Each Scenario

  1. Components Setup: Place Item deck (shuffled), Equipment deck (shuffled), Secret deck (in order), Adventure Journal, Location book, Arena book, Save sheet, Mystling tray, and all tokens.
  2. Taking Inventory: Retrieve saved Items, Equipment, Secrets, Silver, and Essence from Inventory divider.
  3. Navigate World Map: Visit Explored locations (those with “Z” Scripts) for shopping, taming, or story.
  4. Choose Scenario: Select an Unexplored World Map card with a Scenario name. Read its introduction and hints.
  5. Reconsider or Start: Optionally switch to a different scenario (not available in first two scenarios).
  6. Choose Mystlings: Select 2 Mystlings from your tamed pool. They must have different main elements. Each comes with a Stat card, Ability card, 6 Action cards, and optional Quest card.
  7. Deck Construction: For each Mystling, build a 16-card Action deck following element and rarity restrictions.

First Scenario

Skip steps 3-7. Use the “Start Here!” booklet and starting mystlings.

Turn Structure

Adventure Phase

No strict turn structure. Players follow the Adventure Journal, making story choices, exploring Location maps, and performing Tests.

Exploration:

Combat Phase

Turn-based, alternating between Player and Enemy:

Player Turn:

  1. Use Bonus Actions (optional) — spend Power markers per element rules.
  2. Choose a card from one of 4 Action slots. Gain its Power marker. Resolve its effects.
  3. Use Bonus Actions (optional).
  4. Slide remaining cards toward slot 1. Draw a new card to fill slot 4.
  5. End turn; proceed to Enemy turn.

Enemy Turn:

  1. Slide Enemy cards. Draw a new Enemy Attack card to slot 1.
  2. Resolve the Enemy Attack card in slot 1, then flip it face-down.
  3. If an Enemy Attack card is above the Special Ability token, resolve the Enemy Special Ability and discard all Enemy Attack cards.
  4. Enemy turn ends; return to Player turn.

Actions

Adventure Actions

Combat Actions

Deck Construction (Between Scenarios)

Scoring / Victory Conditions

Combat Outcomes:

Each outcome leads to a different Script with story consequences. There is no permanent “game over” — the campaign continues regardless, but outcomes affect the narrative.

Campaign Progression:

Special Rules & Edge Cases

Player Reference

Session Flow: Before Scenario (15-20 min) -> Playing Scenario (1.5-2h) -> After Scenario (10 min)

Scenario Parts: Adventure (explore, choose, test) + Combat (tactical turn-based)

Player Turn: Bonus Actions -> Resolve Action Card -> Bonus Actions -> Draw Cards -> Enemy Turn

Enemy Turn: Slide + Draw -> Resolve Attack -> Check Special Ability -> Player Turn

Combat Ends: Lose (damage >= Health) Win (Enemy damage >= Health) Tame (all Taming conditions met)
Deck Construction: 16 cards 3-6 Mystling-specific 1 Legendary max Element-matching required
Resources: Silver (max 10, currency) Essence (max 6, taming) Power (max 10 per Mystling, combat)