Dorfromantik: The Board Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dorfromantik is a cooperative tile-placement game where players work together to build a beautiful landscape. Players take turns placing hexagonal landscape and task tiles, trying to fulfill residents’ tasks by creating areas of the right size, while also building the longest possible railroad and river. Points earned across games unlock new tiles hidden in mystery boxes, creating a campaign experience.

Components

Setup

  1. Shuffle all task tiles face-down. Form stacks at the edge of the playing area.
  2. Shuffle all landscape tiles face-down. Draw 3 and return to the box unseen. Form stacks from the remaining tiles.
  3. Shuffle the 25 task tokens face-down, separated by color/symbol. Place next to task tile stacks.
  4. Set aside scoring and campaign sheets for end of game.
  5. Do NOT open the 5 mystery boxes until instructed.

Turn Structure

Determine a starting player. Take turns clockwise.

On your turn:

  1. Check task tile count: If fewer than 3 task tiles with tokens are in the play area, reveal 1 task tile. Otherwise, reveal 1 landscape tile.
  2. Place the revealed tile in the play area following placement rules.
  3. Check for completed tasks.

First 3 turns: Always reveal a task tile.

Actions

Tile Placement Rules

Task Tiles

When you reveal a task tile, immediately reveal 1 matching task token and place it on the tile. Then place both into the play area.

Completing Tasks

Each task token has a number (4, 5, or 6). The corresponding area (or railroad/river) must consist of exactly that many tiles for the task to be fulfilled.

When fulfilled, move the task token to the edge of the play area (sorted by type). This is a point source.

Failing Tasks

Flags

3 landscape tiles have flags (green = forest, yellow = grain, red = village). At end of game, you only score points for flagged areas that are closed (no open edges).

Scoring / Victory Conditions

At game end (when all tiles are placed), score:

Total points determine your high score. Use campaign sheets to track progress across games and unlock mystery boxes at point thresholds.

Special Rules & Edge Cases

Player Reference

Task Token Numbers 4, 5, or 6 tiles exactly
Task Types Forest, Grain, Village, River, Railroad
Must-match edges River, Railroad
Free-match edges Forest, Grain, Village, Meadow
Active tasks in play Always maintain 3
First 3 turns Always task tiles
Flags Score only if area is closed
Campaign Unlock mystery boxes at point thresholds