Doomtown

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Doomtown: Reloaded is an expandable card game set in the Deadlands Weird West. Players control outfits vying for control of the town of Gomorra. Each card doubles as a poker card, and certain conflicts are resolved by drawing poker hands. The goal is to have more control points than your opponent’s influence at Sundown.

Components

Setup

  1. Each player selects an outfit card and places it as their home location.
  2. Choose starting dudes whose combined cost does not exceed the outfit’s starting stash.
  3. Place starting dudes at home (booted or unbooted as specified).
  4. Shuffle remaining cards into your draw deck.
  5. Draw a starting hand of 5 cards.
  6. The town square is the unmarked location between each player’s street.

Turn Structure

Each turn has four phases:

1. Gamblin’ Phase

Each player antes 1 ghost rock. Players draw poker hands from their decks to determine who gets the pot and chooses to go first or second.

2. Upkeep Phase

3. High Noon Phase

Starting with the winner of Gamblin’, players alternate taking Noon plays:

When both players pass consecutively, High Noon ends.

4. Nightfall (Sundown) Phase

Actions

Shootouts

When a callout is accepted (or certain card effects trigger one):

  1. Form posses at the location.
  2. Resolution: Each player draws 5 cards from deck, uses their dudes’ bullets to determine hand rank.
  3. Compare poker hands. Loser takes casualties equal to the hand rank difference.
  4. Repeat rounds until one side is eliminated or flees.

Card Types

Scoring / Victory Conditions

At Sundown, if the total control points you control (from deeds and other sources) exceed the total influence of your opponent’s dudes, you win.

Special Rules & Edge Cases

Player Reference

Phase Order Gamblin’ > Upkeep > High Noon > Nightfall
Win Condition Control Points > Opponent’s Influence at Sundown
Starting Hand 5 cards
Hand Size 5 cards (refill at Nightfall)
Poker Hands (low to high)
High Card
One Pair
Two Pair
Three of a Kind
Straight
Flush
Full House
Four of a Kind
Straight Flush
Five of a Kind
Dead Man’s Hand