Don't Go to Jail

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Don’t Go to Jail is a Monopoly-themed press-your-luck dice game. Players roll dice to score points by matching Monopoly properties. Keep rolling to improve your matches, but if all three “Go to Jail” dice land face-up, you lose all points for that turn.

Components

Setup

  1. Apply the adhesive label to the outside of the dice cup.
  2. Each player will play in turn throughout the game and use one score sheet page.
  3. Decide how many points to play to (suggested: 15,000 for a short game; higher for longer).

Turn Structure

On each turn:

  1. Place all 10 dice in the cup, shake, and roll.
  2. Set aside any matching dice that form Monopoly property sets.
  3. If you roll a “Go to Jail” die, set it aside (it cannot be re-rolled).
  4. Decide to stop and score, or continue rolling remaining unmatched dice.

Actions

Rolling: Roll all dice initially, then re-roll unmatched dice as many times as desired.

Matching: Look for matches on the colored dice:

Scoring: When you choose to stop, tally the value of all matched sets using the scoring values on the board. Values range from 600 points (Dark purple, Dark blue) to 1500 points.

Go to Jail: Each of the 3 special dice has “Go,” “to,” and “jail” on two faces (blank on 4 faces). Once a die shows Go/to/jail, set it aside permanently for that turn. If all 3 “Go to Jail” dice show face-up during your turn, you score zero for that turn.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Dice Count Details
Property dice 7 Various Monopoly colors
Go to Jail dice 3 2 active faces, 4 blank faces each
Matching Dice Needed
Dark purple, Dark blue, Utilities 2
Railroads and all other colors 3
Point Values Range: 600-1500 per set