Overview
Don’t Go to Jail is a Monopoly-themed press-your-luck dice game. Players roll dice to score points by matching Monopoly properties. Keep rolling to improve your matches, but if all three “Go to Jail” dice land face-up, you lose all points for that turn.
Components
- 1 game board (with Monopoly property scoring)
- 10 dice (7 colored property dice + 3 “Go to Jail” dice)
- 1 score pad
- 1 dice cup
Setup
- Apply the adhesive label to the outside of the dice cup.
- Each player will play in turn throughout the game and use one score sheet page.
- Decide how many points to play to (suggested: 15,000 for a short game; higher for longer).
Turn Structure
On each turn:
- Place all 10 dice in the cup, shake, and roll.
- Set aside any matching dice that form Monopoly property sets.
- If you roll a “Go to Jail” die, set it aside (it cannot be re-rolled).
- Decide to stop and score, or continue rolling remaining unmatched dice.
Actions
Rolling: Roll all dice initially, then re-roll unmatched dice as many times as desired.
Matching: Look for matches on the colored dice:
- 2 dice needed for: Dark purple, Dark blue, Utilities
- 3 dice needed for: Railroads
- 3 dice needed for: All others
Scoring: When you choose to stop, tally the value of all matched sets using the scoring values on the board. Values range from 600 points (Dark purple, Dark blue) to 1500 points.
Go to Jail: Each of the 3 special dice has “Go,” “to,” and “jail” on two faces (blank on 4 faces). Once a die shows Go/to/jail, set it aside permanently for that turn. If all 3 “Go to Jail” dice show face-up during your turn, you score zero for that turn.
Scoring / Victory Conditions
- Keep rolling dice as many times as desired to build matches.
- Once placed on the board, a die may not be removed.
- You may add a die to an empty space on Utilities or Railroads to make a match or fill any empty square hoping for a future match.
- When you stop, total the value of all successful matches.
- The first player to reach the predetermined point score wins. If multiple players reach it, the one who passed it first wins; ties broken by whoever went first.
Special Rules & Edge Cases
- You may keep re-rolling unmatched dice as many times as you want.
- Once you place a die on the board, you may not remove it.
- If all 3 Go to Jail dice are face-up at any point, your turn ends with zero points.
- You may place dice on spots to try to complete matches on future rolls.
- You cannot re-roll a Go to Jail die once it shows.
Player Reference
| Dice |
Count |
Details |
| Property dice |
7 |
Various Monopoly colors |
| Go to Jail dice |
3 |
2 active faces, 4 blank faces each |
| Matching |
Dice Needed |
| Dark purple, Dark blue, Utilities |
2 |
| Railroads and all other colors |
3 |
| Point Values |
Range: 600-1500 per set |