Dixit Journey

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dixit Journey is a party game of creative storytelling and deduction using beautifully illustrated oversized cards. Each turn, one player (the storyteller) gives a clue inspired by a card from their hand, and all other players submit a card they think best matches that clue. Players then vote to identify the storyteller’s card. The storyteller scores only if some but not all players guess correctly, rewarding subtle, evocative clues. Dixit Journey uses the same rules as base Dixit but features unique artwork by Xavier Collette.

Components

Setup

  1. Each player chooses a color and takes the matching voting dial and rabbit pawn.
  2. Place all rabbit pawns on the starting space of the scoring track.
  3. Shuffle all 84 cards and deal 6 face-down to each player.
  4. Place the remaining cards as a face-down draw pile.
  5. The first player who finds a clue for one of their cards becomes the first storyteller.

Turn Structure

Each turn follows three steps:

1. Create the Riddle

The storyteller looks at their 6 cards, selects one (without revealing it), and announces a clue aloud. The clue can be a word, phrase, sentence, song, sound, gesture, or onomatopoeia – it can be invented or borrowed from existing works.

Each other player then selects from their own hand the card that best matches the storyteller’s clue and secretly passes it to the storyteller.

2. Solve the Riddle

The storyteller shuffles all collected cards (including their own) and places them face-up around the board next to numbered card slots.

Each player (except the storyteller) secretly sets their voting dial to the number of the card they believe is the storyteller’s card. Players cannot vote for their own card.

All players simultaneously reveal their votes.

3. End of Turn

The storyteller reveals which card is theirs, and scoring occurs (see Scoring below).

All played cards are discarded. Each player draws 1 card from the draw pile to return to 6 cards in hand. If the draw pile runs out, shuffle the discard pile to form a new draw pile.

The player to the storyteller’s left becomes the new storyteller.

Actions

There are no separate actions beyond the turn structure. The key decisions each turn are:

Scoring / Victory Conditions

If some players (but not all) voted for the storyteller’s card:

If ALL players voted for the storyteller’s card, or if NO player voted for it:

Bonus points (always):

Move rabbit pawns along the scoring track accordingly.

End of game: When one or more players reach or exceed 30 points on the scoring track at the end of a turn, the game ends immediately. The player with the most points wins. Ties are shared victories.

Special Rules & Edge Cases

Player Reference

Storyteller found by some (not all) Storyteller: 3 pts; Correct guessers: 3 pts each
Storyteller found by all or none Storyteller: 0 pts; All others: 2 pts each
Bonus points 1 pt per vote on your submitted card
Hand size 6 cards (7 in 3-player variant)
Game end 30+ points reached
Cards submitted per non-storyteller 1 (or 2 in 3-player variant)