Discworld: Ankh-Morpork

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Discworld: Ankh-Morpork is a card-driven area control game set in Terry Pratchett’s Discworld. Lord Vetinari has disappeared, and players secretly vie for control of the city. Each player has a hidden Personality card with unique victory conditions. On your turn, play a card and follow its instructions, then refill your hand to 5.

Components

Setup

  1. Each player selects a color and takes 12 minions + 6 buildings.
  2. Each player places 1 minion in The Shades, The Scours, and Dolly Sisters. Place trouble markers in these areas.
  3. Each player receives $10.
  4. Shuffle Personality cards; deal 1 to each player (keep secret). Set remainder aside.
  5. Shuffle brown Player cards and place face-down. Shuffle green Player cards and place on top.
  6. Deal 5 cards to each player.
  7. Shuffle Random Event cards; place as face-down deck.
  8. Place City Area cards face-up near the board.

Turn Structure

Starting with the first player, each player takes a turn:

  1. Play a card from your hand. Follow all instructions on the card (symbols and text).
  2. Cards may chain – some allow you to play additional cards.
  3. After finishing all card plays, draw cards to bring your hand to 5 (do not discard if you have more than 5).
  4. You may check your personality victory condition at any time on your turn and declare victory.

Actions

Cards contain symbols that trigger specific actions (in order, left to right):

Symbol Action
Place Minion Place one of your minions in an area containing one of your minions. Also place a trouble marker there.
Assassinate Remove a minion from an area containing a trouble marker.
Build Pay the area’s building cost; place one of your buildings in an area where you have a minion and there is no trouble marker.
Take Money Take $n from the bank.
Play Another Card Play another card from your hand.
Random Event Draw and resolve a Random Event card.
Scroll (text) Follow the card’s specific text instructions.

Trouble Markers

Scoring / Victory Conditions

Each player has a secret Personality with a unique win condition. Check at the start of your turn:

If no one has won when the draw pile is exhausted, the player with the most points (based on buildings, cash, and minions) wins.

Special Rules & Edge Cases

Player Reference

Area Building Costs $6 - $18 (varies by area)
Starting Money $10 per player
Hand Size 5 cards
Trouble Marker Placed When a minion enters an area with existing piece(s)
Building Requirement Your minion in area + no trouble marker
Area Control Most minions, no demons present