Overview
Dipole is a two-player abstract strategy game played with a Checkers set on the dark squares only. Players start with two tall stacks and maneuver them by splitting and moving portions, trying to remove all of the opponent’s checkers from the board. Draws cannot occur.
Components
- Standard 8x8 Checkers board (dark square in lower left corner)
- 12 white checkers and 12 black checkers (standard game)
- Optional: coins (e.g., nickels) to represent 5 checkers in a stack
- Advanced variant: 10x10 board with 20 checkers per side
Setup
Place two stacks of 12 checkers (one white, one black) on the board. Both stacks are positioned asymmetrically, just left of center from White’s perspective.
If tall stacks are unwieldy, hold the top 6 checkers in reserve off-board and maintain a maximum on-board stack height of 6.
Advanced variant (10x10 board): Two stacks of 20, one in each player’s nearest row, both just right of center from White’s perspective. Keep 8-stack on board, 12 in reserve.
Turn Structure
Players alternate turns. On each turn, a player moves one stack (or portion of a stack) of their own checkers.
Actions
Basic Moves
- Move an entire stack or a portion of a stack.
- Basic moves go forward or diagonally forward only.
- The number of squares moved must equal the number of checkers in the moved stack.
- Count includes white squares even though only dark squares are used.
- Even-numbered stacks can move directly forward; odd-numbered stacks can only move diagonally forward.
Moving Out of Bounds
- If a stack is moved out of bounds, remove it from play.
- Stacks can only be removed in forward or diagonally forward directions.
- Players typically remove singletons from their far row.
Merging Moves
- Stacks can be moved onto other like-colored stacks.
- Merging moves go forward or diagonally forward only.
- Intervening stacks (of any size or color) do not block movement.
Capturing Moves
- Captures can be made in any of 8 directions.
- A stack can only capture an entire enemy stack of equal or smaller size.
- Must be in a straight line.
- Intervening stacks do not block captures.
Scoring / Victory Conditions
Win condition: Remove all of your opponent’s checkers from the board.
Draws cannot occur in Dipole.
Special Rules & Edge Cases
- If you have no moves available, you must sit out until you do have a move.
- If you have any moves available, you must move.
- There will always be a move available to one player or the other.
- Stack movement is never obstructed by intervening stacks regardless of size or color (applies to basic, merging, and capturing moves).
- A capturing stack captures the entire enemy stack, not just part of it.
Player Reference
| Move Type |
Directions |
Stack Size Rule |
| Basic |
Forward, diagonally forward |
Squares moved = stack size |
| Merging |
Forward, diagonally forward |
Squares moved = stack size |
| Capturing |
All 8 directions |
Squares moved = stack size; target must be equal or smaller |
| Out of Bounds |
Forward, diagonally forward |
Stack removed from play |
| Board |
Standard: 8x8, 12 checkers per side |
| Advanced |
10x10, 20 checkers per side |