Dipole

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dipole is a two-player abstract strategy game played with a Checkers set on the dark squares only. Players start with two tall stacks and maneuver them by splitting and moving portions, trying to remove all of the opponent’s checkers from the board. Draws cannot occur.

Components

Setup

Place two stacks of 12 checkers (one white, one black) on the board. Both stacks are positioned asymmetrically, just left of center from White’s perspective.

If tall stacks are unwieldy, hold the top 6 checkers in reserve off-board and maintain a maximum on-board stack height of 6.

Advanced variant (10x10 board): Two stacks of 20, one in each player’s nearest row, both just right of center from White’s perspective. Keep 8-stack on board, 12 in reserve.

Turn Structure

Players alternate turns. On each turn, a player moves one stack (or portion of a stack) of their own checkers.

Actions

Basic Moves

Moving Out of Bounds

Merging Moves

Capturing Moves

Scoring / Victory Conditions

Win condition: Remove all of your opponent’s checkers from the board.

Draws cannot occur in Dipole.

Special Rules & Edge Cases

Player Reference

Move Type Directions Stack Size Rule
Basic Forward, diagonally forward Squares moved = stack size
Merging Forward, diagonally forward Squares moved = stack size
Capturing All 8 directions Squares moved = stack size; target must be equal or smaller
Out of Bounds Forward, diagonally forward Stack removed from play
Board Standard: 8x8, 12 checkers per side
Advanced 10x10, 20 checkers per side