Dice Forge

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Dice Forge is a dice-crafting game where players compete as heroes to gain the most Glory Points. Players physically modify their dice by snapping on new faces, then roll to gain Gold, Sun Shards, and Moon Shards. These resources are spent to acquire better die faces or perform powerful heroic feats that earn Glory Points. The player with the most Glory Points at the end wins.

Components

Setup

  1. Set up the Foundations box with Temple on top.
  2. Unfold the Islands Board and place it next to the Foundations.
  3. Place Heroic Feat cards in their respective locations around the Islands Board (matching costs).
  4. Youngest player becomes first player, takes First Player token (kept all game).
  5. Each player takes: Hero Inventory, 5 Resource Markers (all on “0”), Hero Pawn on starting portal, 1 Light Die and 1 Dark Die in starting configuration.
  6. Adjust starting Gold based on turn order: Player 1 = 3 Gold, Player 2 = 2, Player 3 = 1, Player 4 = 0.
  7. Place Round Tracker on space “1.”
Players Cards/Stack Rounds Die Faces/Pool Starting Gold (1st/2nd/3rd/4th)
4 4 9 Normal 3/2/1/0
3 4 10 Normal 3/2/1
2 4 9 -2 per pool 3/2

Turn Structure

The game is divided into rounds. Each round, every player takes one turn as the active player (starting with the first player). Each turn has 4 consecutive steps:

Step 1: All Players Receive Divine Blessings

All players simultaneously roll both dice and apply effects (usually gaining resources). In a 2-player game, perform this step twice.

Step 2: The Active Player May Call for Reinforcements

If the active player has cards with reinforcement effects, they may activate each once, in any order.

Step 3: The Active Player May Perform an Action

Choose ONE of:

Step 4: The Active Player May Perform an Extra Action

Spend 2 Sun Shards to perform one additional action (A or B from Step 3).

Actions

Divine Blessing

Roll both dice and apply their effects (gain resources). Occurs during Step 1, via card effects, and when ousted.

Minor Blessing

Roll one chosen die and apply its effect. Only occurs via card effects.

Forging a Die Face

Remove a face from your die using the new face as a lever. Attach the new face and place the removed face near your Inventory. Return the die showing the new face up.

Ousting Another Hero

If the active player moves to an occupied portal, the ousted player returns to their starting portal and immediately receives a Divine Blessing as compensation.

Heroic Feat Card Piles

Scoring / Victory Conditions

At the end of the final round (round 9 for 2/4 players, round 10 for 3 players), scoring begins:

The player with the most Glory Points wins. Ties are shared.

Special Rules & Edge Cases

Player Reference

Resource Track Max
Gold 12
Sun Shards 6
Moon Shards 6
Glory Points 0-99 (100+ uses token)
Action Cost
Extra Action (Step 4) 2 Sun Shards
Die Faces Varies (Gold cost on Temple)
Heroic Feats Varies (shown on card location)
Phase Checklist
1. All players roll dice (Divine Blessing)
2. Active player: reinforcement effects
3. Active player: one action (Offering OR Heroic Feat)
4. Active player: optional extra action (2 Sun Shards)