Diaballik

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Diaballik is a two-player abstract strategy game played on a 7x7 grid. The game simulates a ball sport where each player controls 7 pieces, one of which carries a ball. The objective is to get your ball to the opponent’s starting row. Players alternate turns, each consisting of up to three sub-actions: two piece movements and one ball pass. The game combines positional strategy with ball-passing tactics.

Components

Setup

Each player places their 7 pieces along their own back row (row closest to them). The ball is placed on the center piece of each player’s row.

Turn Structure

On each turn, a player may perform up to 3 sub-actions in any order:

A player may choose to use fewer than 3 actions.

Actions

Movement

Pass (Ball Throw)

Scoring / Victory Conditions

A player wins by getting their ball onto any space in the opponent’s starting row (the back row where the opponent’s pieces began). The ball must end on the opponent’s row, either by being passed to a piece already there or by the ball carrier being positioned there at the end of a pass.

Special Rules & Edge Cases

Player Reference

Turn: Up to 2 moves + 1 pass (in any order)

Movement: 1 space orthogonally; ball carrier cannot move

Pass: Straight line (any direction) to a friendly piece; no pieces in the path

Win: Get your ball to the opponent’s back row

Anti-Game: Creating a wall with 3+ adjacent enemy pieces = you lose