Devil Bunny Needs a Ham

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Devil Bunny Needs a Ham is a light strategy and dice-rolling game for 2-6 players by Cheapass Games. Players control sous-chefs trying to climb up the side of a tall building while Devil Bunny tries to knock them off. The game blends simple roll-and-move mechanics with a humorous push-your-luck element as players race to the top while avoiding the threat of falling.

Components

Setup

  1. Place the building board in the center of the table.
  2. Each player places their two sous-chef pawns at the bottom of the building.
  3. Place the Devil Bunny token off the board.
  4. Determine a starting player.

Turn Structure

On your turn:

  1. Roll two six-sided dice.
  2. Use each die result to move your sous-chefs (one die per chef, or both dice for one chef).
  3. If either die shows a 6, Devil Bunny activates.

Actions

Moving Sous-Chefs

Devil Bunny Attack

Falling Consequences

Scoring / Victory Conditions

Players earn points based on the finishing order of their sous-chefs reaching the top of the building. The scoring is weighted so that having second and third-place chefs can beat having a first-place chef but a dead (non-scoring) second chef. The player with the highest total score across both their chefs wins.

Special Rules & Edge Cases

Player Reference

Turn: Roll 2d6 → Move chefs upward (horizontal or diagonal) → Resolve any 6s (Devil Bunny attacks)

Devil Bunny: On a 6, knocks the highest chef off the building

Falling: Below death line = restart from bottom; Above death line = chef is dead

Catching: A chef directly below catches the falling chef

Win: Highest total score from finishing positions of both chefs