Destinies

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Destinies is a fully story-driven, app-supported RPG-like board game for 1-3 players. Each scenario presents a vivid medieval fantasy world full of dark stories, epic NPCs, and mysteries to solve. Players each take the role of a unique character on a quest to fulfill their personal Destiny. Each Destiny card gives two completely different paths to victory. Using dice, skill tracks, items, and interactions driven by the companion app, players explore map tiles, visit points of interest, make meaningful choices, and compete to be the first to complete their Finale and fulfill their Destiny. No game master is required.

Components

Setup

  1. In the app, choose a scenario to play.
  2. Read the scenario introduction aloud.
  3. Each player chooses a character from those offered by the app.
  4. Each player receives: 1 Player Board, 2 Main Dice, 3 Effort Dice, 1 Coin, their Destiny Card, and their character miniature.
  5. Place Main Dice and starting coin in the supply area of the player board. Place Effort Dice off the board (exhausted). Place skill markers on skill tracks as shown by the app.
  6. Privately read your Destiny Card (it is secret). Place it character-illustration-side up on your player board.
  7. Follow app instructions to set up the world: place starting map tile (explored side up), Point of Interest markers, 3D Point of Interest minis, and character miniatures.

Turn Structure

Players take turns in sequence, passing the device between them. Each turn has 3 steps:

1. Start of the Turn

2. Movement

3. Visiting a Point of Interest

Actions

Interactions

An interaction is an automatic action with unknown consequences. Pull a lever, open a door, talk to an NPC – the result is determined by the app without a test.

Tests

Tests require rolling dice. The player knows the skill being tested (Intelligence, Dexterity, or Power) and the action, but not the explicit difficulty.

Three Character Skills: | Skill | Examples | |——-|———-| | Intelligence | Talking, reasoning, drawing conclusions | | Dexterity | Sneaking, searching, climbing | | Power | Fighting, lifting, endurance |

Dice Rolling:

  1. Roll 2 Main Dice (always). Optionally add 1-3 Effort Dice from your supply (each Effort Die used becomes exhausted until refreshed).
  2. Sum all dice values to get the roll total.
  3. Compare the roll total to skill markers on the relevant skill track: each skill marker on a value less than or equal to the roll total scores 1 success.
  4. Effort Dice that show the crown symbol add 1 automatic success each.
  5. Enter total successes into the app.

Test Difficulty Guide: | Difficulty | Successes Needed | |———–|—————–| | Easy | 1 | | Moderate | 2 | | Difficult | 3 | | Very Difficult | 4 | | Epic | 5-6 |

A test never needs more than 6 successes. More successes may yield better results.

Scanning Item Cards

When visiting a Point of Interest, the app may offer options to scan items. This represents showing, giving, or using an item with an NPC or in a situation.

Scanning Destiny Card

Players can scan their Destiny Card’s QR code when talking to NPCs to ask about their destiny. This gives story hints about fulfilling their path. Each Destiny Card has two QR codes (one per path). NPC responses about destiny are intentionally cryptic.

Trading

The app may create Trade Stacks at Points of Interest. Players can buy and sell items at their printed coin value. Items bought by one player become unavailable to others. Coins may also be used for bribes, debts, or other purposes.

Scan or Test

Some situations offer a choice: use a specific item (automatic success/failure) or take a test. Only one method per turn.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Refresh 1 Effort Die → Move (up to 2 tiles) → Visit 1 Point of Interest

Dice: 2 Main (always) + 0-3 Effort (optional, exhaust after use). Sum values, count skill markers at or below the total. Crown on Effort Die = +1 auto success.

Skills: Intelligence, Dexterity, Power (each with a track of markers on the player board)

Inventory: Max 5 items. Trade at Point of Interest shops. Items have coin values, categories, and special abilities.

Win: First to trigger and complete their Finale

Destiny Paths: Each Destiny Card has 2 completely different paths (QR codes). Choose one to pursue, or progress on both and commit later.