Descent: Journeys in the Dark (Second Edition)

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Overview

Descent: Journeys in the Dark (Second Edition) is a dungeon-crawling adventure game for 2-5 players. One player takes the role of the Overlord who controls monsters and evil schemes, while the remaining players control heroes venturing into dangerous locations. Players select quests from the Quest Guide, and heroes work as a team to complete objectives while the Overlord tries to thwart them. The game can be played as standalone quests or as a linked campaign with persistent character progression.

Components

Setup

  1. Select a quest from the Quest Guide.
  2. Build the map using specified map tiles.
  3. Place monsters, search tokens, doors, and objective tokens as directed.
  4. Heroes choose their hero and class, take starting equipment and class cards.
  5. Overlord takes starting Overlord cards.
  6. Place hero figures at the entrance.

Turn Structure

Each game round consists of:

1. Hero Phase

Each hero takes a turn (in any order heroes choose). On each hero’s turn:

2. Overlord Phase

The Overlord:

Actions

Hero Actions (choose 2 per turn)

Action Effect
Move Move up to Speed value in spaces. Can be interrupted by other actions
Attack Choose a weapon, target a monster in range/LOS. Roll attack dice, target rolls defense dice. Deal damage = hearts minus shields
Search Adjacent to a Search token: flip token, draw a Search card (item)
Rest Recover all Fatigue at end of turn. Cannot be performed twice
Stand Up If knocked out: stand up, recover damage to half health. Counts as both actions
Revive Adjacent to a knocked-out hero: that hero recovers damage and stands
Special Quest-specific actions or class ability actions

Overlord Actions

Combat

  1. Attacker declares weapon, target, and dice.
  2. Roll attack dice: count hearts (damage) and surges (special abilities). Blue die also shows range.
  3. Defender rolls defense dice: count shields.
  4. Damage = hearts - shields (minimum 0).
  5. Surges may be spent on weapon/ability surge effects.
  6. If attack roll shows X on blue die, the attack misses entirely.
  7. For ranged attacks, total range rolled must equal or exceed distance to target.

Conditions

Combat can apply conditions: Poisoned, Diseased, Immobilized, Stunned, Bleeding, Cursed, Terrified, Weakened. Each has specific ongoing effects and methods to remove.

Scoring / Victory Conditions

Victory conditions are quest-specific. Each quest in the Quest Guide specifies:

In campaigns, quest results affect the overall story and determine which quests become available next.

Special Rules & Edge Cases

Player Reference

Hero Turn: 2 actions from: Move, Attack, Search, Rest, Stand Up, Revive, Special

Attack Dice: Blue (range + damage + surge), Red/Yellow (damage + surge) Defense Dice: Brown/Gray/Black (shields)

Key Stats:

Round Flow: Hero Phase (all heroes take turns) → Overlord Phase (draw card, activate monsters)