Demons: The Game of Evil Spirits

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Overview

Demons: The Game of Evil Spirits is a fantasy strategy game published by SPI (Simulations Publications, Inc.) in 1979. Players take on the roles of magicians searching for treasure while being pursued by mortal armies. To aid in both defense and the quest for treasure, magicians can summon and control demons. The game blends wargame mechanics with fantasy adventure elements. Designed by Jim Dunnigan with graphic design by Redmond A. Simonsen and cover art by Howard Chaykin.

Components

Setup

  1. Lay out the hex map.
  2. Each player places their magician counter at a designated starting location.
  3. Distribute treasure tokens across the map as indicated.
  4. Place mortal army counters at their starting positions.
  5. Prepare the summoning components.

Turn Structure

Each turn:

  1. Movement Phase: Move your magician and any controlled demons.
  2. Summoning Phase: Attempt to summon demons to serve you.
  3. Combat Phase: Resolve any encounters between your forces and mortal armies or other players’ forces.
  4. Treasure Phase: Collect treasure if your magician is at a treasure location.

Actions

Movement

Summoning Demons

Combat

Collecting Treasure

Scoring / Victory Conditions

The player who collects the most (or specific required) treasure wins the game. Players must balance treasure hunting with defensive actions against mortal armies and rival magicians.

Special Rules & Edge Cases

Player Reference

Turn: Move → Summon demons → Combat → Collect treasure

Objective: Collect the most treasure while evading mortal armies

Key Mechanic: Summoning and controlling demons to protect your magician

Combat: Dice + combat tables; demons provide strong bonuses