Overview
Delir’phone is a French party game for 4-10 players centered around improvised phone calls. The active player draws a situation card and three secret words, then performs a fake phone call incorporating those secret words while the other players try to identify them. The game blends improvisation, acting, and deduction in a humorous format where players score points by either hiding or discovering the secret words.
Components
- Situation cards (describing the context for each phone call)
- Secret word cards (6 words per card, color-coded)
- 3 colored chips (for selecting which 3 of the 6 words to use)
- 80-second timer
- Scoring track or tokens
- Rules booklet
Setup
- Place the situation cards and secret word cards in separate draw piles.
- Set the timer nearby.
- Provide scoring tokens or paper for tracking points.
- Determine the starting player.
Turn Structure
On the active player’s turn:
- Draw Situation: Draw a situation card and read it aloud (e.g., “You are a surgeon telling your patient you forgot a wire coil in their belly”).
- Draw Secret Words: Draw a secret word card with 6 words. Throw the 3 colored chips to randomly determine which 3 words you must use.
- Make the Phone Call: Start the 80-second timer. Improvise a phone call based on the situation, naturally incorporating all 3 secret words into the conversation.
- Opponents Guess: While listening, all other players write down which words they think are the 3 secret words.
- Reveal and Score: Reveal the 3 secret words and score.
Actions
Improvising the Phone Call
- Perform the fake phone call in character, following the situation card’s premise.
- Weave the 3 secret words into the conversation naturally enough that opponents cannot easily identify them.
- The call lasts up to 80 seconds.
Guessing Secret Words
- Listen carefully to the phone call and note any words that seem forced, unusual, or deliberately placed.
- Write down your guesses for the 3 secret words before the reveal.
Scoring / Victory Conditions
- Active Player: Scores 1 point for each secret word that nobody guesses correctly. The better you hide the words, the more you score.
- Guessing Players: Score 1 point for each secret word they correctly identify.
- The first player to reach 25 points wins.
Special Rules & Edge Cases
- 80-Second Time Limit: The phone call has a strict time limit. All 3 secret words must be used within this window.
- Natural Integration: The skill of the game lies in making the secret words sound natural within the conversation context. Obviously forced words are easy to spot.
- Situation Variety: The situation cards provide absurd, funny, or challenging scenarios that force creative improvisation.
- Random Word Selection: Using colored chips to select which 3 of 6 words to use ensures unpredictability.
- French Language: The game is in French; situations and secret words are in French.
- Scoring Balance: The active player benefits from good acting (hiding words), while observers benefit from careful listening (finding words).
Player Reference
Turn: Draw situation → Draw secret words (3 of 6) → Perform 80-second phone call → Others guess → Score
Active Player Scoring: 1 point per word nobody guesses
Guesser Scoring: 1 point per word correctly identified
Win: First to 25 points
Key Skill: Naturally integrating secret words into the improvised phone call