De l'Orc pour les braves

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

De l’Orc pour les braves is a card game by Bruno Faidutti for 4-7 players that blends real-time reflexes, memory, and tactics. Players command armies of bandits, orcs, skeletons, dwarves, giants, and goblins in chaotic battles. Each round has two distinct phases: a real-time recruitment phase (similar to Jungle Speed) where players grab cards to compose their armies, followed by a calmer war phase with four successive tactical battles. The alternation of these phases, combined with the special role of the wizard who distributes cards, gives the game an unusual rhythm.

Components

Setup

  1. Shuffle the army card deck.
  2. Determine who plays the Wizard first (the card distributor).
  3. Seat players around the table within grabbing distance of the central area.
  4. Prepare scoring tokens.

Turn Structure

Each round consists of two phases:

  1. Recruitment Phase (Real-Time): The Wizard distributes cards rapidly. Players grab cards in real-time, racing to build the strongest army possible. This phase plays similarly to Jungle Speed, requiring fast reflexes and pattern recognition.
  2. War Phase (Turn-Based): Four successive battles are fought using the cards players acquired during recruitment. This phase is calmer and more tactical.

Actions

Recruitment (Real-Time)

War Phase (Four Battles)

Wizard Role

Scoring / Victory Conditions

Players earn points for winning battles in the war phase. The player with the most total points across all rounds wins the game. The specific scoring depends on the battle results and the strength of defeated opponents.

Special Rules & Edge Cases

Player Reference

Round: Real-time Recruitment (grab cards) → Tactical War Phase (4 battles)

Recruitment: Wizard distributes cards; others grab in real-time (Jungle Speed style)

War: Play cards from recruited hand across 4 battles

Win: Most points from winning battles across all rounds

Units: Bandits, Orcs, Skeletons, Dwarves, Giants, Goblins