Overview
Dawn of the Dead is a two-player science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1978, based on the George A. Romero zombie film of the same year. The game is set in a shopping mall on the day after a zombie apocalypse. One player controls four human survivors (two SWAT team members with M16 rifles and a man and woman armed with pistols) trapped in the mall. The other player controls the zombies trying to kill or infect the humans. The humans must link up and survive; the zombies must overwhelm them through numbers.
Components
- 1 game map depicting the shopping mall interior
- Die-cut counters (human survivors and zombie units)
- Combat results table
- Dice
- Rules booklet
Setup
- Lay out the mall map.
- The human player places the four survivor counters at their designated starting locations (spread across different areas of the mall).
- The zombie player places zombie counters at their starting positions (surrounding the mall and within certain areas).
- Place any item or objective markers as indicated.
- The human player goes first.
Turn Structure
Each game turn:
- Human Player Turn: Movement phase, then combat (firearms) phase.
- Zombie Player Turn: Movement phase, then melee combat phase.
- Infection Check: Check if any humans have been bitten and are turning into zombies.
Actions
Human Movement
- Humans have relatively high movement speed, allowing them to outmaneuver slow zombies.
- The humans start separated and must link up to improve their survival chances.
Human Firearms
- SWAT members carry M16 rifles (longer range, higher firepower).
- The man and woman carry pistols (shorter range, lower firepower).
- Firearms can eliminate zombies before they close to melee range.
Zombie Movement
- Zombies move slowly but relentlessly toward the nearest humans.
- Zombie numbers are their primary advantage.
Zombie Melee Combat
- Zombies attack in close combat. If they wound a human, the human may become infected.
- Berserk Zombies: Zombies can go berserk, increasing their combat strength.
Panic
- Berserk zombie attacks may cause humans to panic, ending their weapon fire for the rest of the turn.
Infection
- Humans bitten by zombies may turn into zombies themselves, switching sides.
Scoring / Victory Conditions
- Human Victory: Survive for the required number of turns, or eliminate enough zombies to secure the mall.
- Zombie Victory: Kill or infect all four human survivors.
Special Rules & Edge Cases
- Linking Up: The humans start in different areas and are vulnerable until they group together. Early turns are critical for consolidation.
- Berserk Mechanic: Zombie berserk mode increases their threat level unpredictably.
- Panic Effect: A panicking human loses their ability to fire weapons, making them extremely vulnerable.
- Infection/Turning: An infected human eventually becomes a zombie counter controlled by the zombie player – a devastating swing.
- Film Tie-In: The game closely follows the film’s setting and scenario, with the mall layout reflecting the movie.
- SPI Publication: One of the earliest zombie-themed board games, predating the modern zombie gaming boom by decades.
Player Reference
Human Goal: Link up survivors, use firearms to hold off zombies, survive
Zombie Goal: Close to melee range, kill or infect all humans
Turn: Human Move & Shoot → Zombie Move & Melee → Infection check
Key Threats: Berserk zombies (extra strength), panic (disables shooting), infection (human becomes zombie)
Humans: 2 SWAT (M16s) + 1 man + 1 woman (pistols)