Overview
Das Amulett is a strategy game for 3-5 players in which players compete to collect jewels and complete an amulet. The game features an auction-based economy where spell cards are bid on with energy stones, and metal resources are used to purchase jewels. The energy stone economy is self-recycling: stones placed on spell cards are gradually freed and become available for future bids, creating a dynamic resource management challenge.
Components
- Game board (with jewel auction spaces)
- Spell cards (providing resources and special abilities)
- Energy stones (10 per player, used for bidding)
- Metal resource tokens (4 types)
- Jewel tokens (7+ colors)
- Amulet boards or tracking cards (one per player)
- Rules booklet
Setup
- Place the game board in the center.
- Each player receives 10 energy stones and an amulet board.
- Shuffle the spell card deck and prepare the jewel supply.
- Set out the four types of metal resource tokens.
- Determine the starting player.
Turn Structure
Each round:
- Spell Card Auction: A new spell card is revealed and auctioned.
- Energy Stone Recovery: Remove one energy stone from each active spell card; recovered stones return to their owners.
- Resource Production: Active spell cards produce metal resources for their owners.
- Jewel Auction: Available jewels are auctioned using metal resources.
- Special Abilities: Players may use abilities granted by their active spell cards.
Actions
Bidding on Spell Cards
- When a spell card is revealed, players bid energy stones.
- The highest bidder wins the card and places their winning bid (energy stones) on it.
- The card remains active for a number of turns equal to the energy stones placed on it.
- As stones are removed each turn, they return to the bidding player’s supply.
Collecting Resources
- Active spell cards produce one of four metal types each turn.
- Different spell cards produce different metals; some also grant special abilities.
Buying Jewels
- Jewels are auctioned on the main board using metal resources.
- Players bid metal tokens; the highest bidder receives the jewel.
- Place acquired jewels on your amulet board.
Using Special Abilities
- Some spell cards grant abilities that can be used while the card is active (e.g., stealing resources, blocking other players, bonus production).
Scoring / Victory Conditions
A player wins by completing their amulet. To complete the amulett, you need either:
- 7 different colored jewels (one of each color), OR
- 8 jewels of any colors (duplicates allowed).
The first player to achieve either condition wins immediately.
Special Rules & Edge Cases
- Energy Stone Recycling: Energy stones placed on spell cards are not lost permanently. Each turn one stone is removed and returned, creating a predictable cycle of resource availability.
- Auction Strategy: Overbidding on a spell card keeps it active longer but locks your energy stones away from future bids.
- Metal Economy: The four metal types create a trading and conversion dynamic – some jewels cost specific metals, making diversified production valuable.
- Spell Card Duration: A card with 5 energy stones on it lasts 5 turns, producing resources each turn before expiring.
- Two Win Conditions: The choice between collecting 7 unique colors or 8 of any kind creates different strategic approaches.
Player Reference
Win: 7 different jewels OR 8 total jewels on your amulet
Turn: Spell auction → Stone recovery → Resource production → Jewel auction → Abilities
Energy Stones: 10 per player; bid on spells, return gradually as cards expire
Resources: 4 metal types produced by spell cards; used to buy jewels
Key Decision: How many stones to bid (more = longer card duration but fewer stones for future bids)