Overview
Daruma is a push-your-luck dice game for 2-6 players, inspired by the Japanese Daruma dolls. Players roll 8 dice and use results showing “1” to fill in the eyes of Daruma cards available on the game board. Completing a Daruma’s second eye lets the player claim that card for end-game scoring. Players must balance greed against the risk of rolling four “4”s, which ends the turn with nothing.
Components
- 8 Custom dice
- Daruma cards (various point values)
- Score tracking components
Setup
- Lay out a number of Daruma cards face-up on the table to form the available pool.
- Each player starts with no cards.
- Choose a starting player.
Turn Structure
On your turn:
- Roll all 8 dice.
- Set aside dice showing “1” to fill Daruma eyes.
- Optionally re-roll remaining dice to try for more “1”s.
- Continue rolling or stop to collect completed Darumas.
Actions
Rolling Dice
- Roll 8 dice at the start of your turn.
- Dice showing “1” are used to fill the eyes of available Daruma cards. Each Daruma needs exactly 2 eyes (two “1” results) to be completed.
- When you fill a Daruma’s second eye, you claim that card.
Push Your Luck
- After setting aside “1”s, you may re-roll the remaining dice to try for more.
- Continue rolling as long as you wish, setting aside “1”s each time.
- If you stop voluntarily, you claim all fully completed Darumas from this turn.
Bust (Four “4”s)
- If at any point you have four dice showing “4” (accumulated across your rolls this turn), your turn ends immediately and you gain nothing.
Scoring / Victory Conditions
At the end of the game, each player totals the point values on their collected Daruma cards. The player with the highest total wins.
Special Rules & Edge Cases
- Bust condition: Four dice showing “4” at any point during your turn ends it with no reward. This is the primary risk in the push-your-luck mechanic.
- Combos: Certain dice combinations may trigger special effects or bonus actions (varies by edition).
- Daruma availability: Once a Daruma card is claimed, it is no longer available to other players.
- Eye filling: You must use “1” results to fill eyes – you cannot save them for later turns.
Player Reference
Turn: Roll 8 dice → Set aside 1s to fill Daruma eyes → Re-roll or stop
Complete a Daruma: Fill both eyes (2x “1” results) → Claim the card
Bust: Four 4s showing = turn over, gain nothing
Win: Most points from collected Daruma cards