Overview
Dark Moon is a team-based game of paranoia and betrayal set on a space outpost. Players are secretly divided into Uninfected and Infected teams. The Uninfected must survive by completing three Events and a Final Event. The Infected want to destroy the outpost by breaching shields, damaging the outpost beyond repair, or compromising life support. Dice rolls are private — players submit dice publicly, creating opportunities for deception.
Components
- 1 game board (Outpost master control panel)
- 10 player screens (7 Uninfected, 3 Infected)
- 7 Character cards (each with unique ability)
- 1 Commander card
- 7 Status cards (4 Uninfected, 3 Infected)
- 42 Task cards (21 silver-backed for 3/5/7 players, 21 black-backed for 4/6 players)
- 16 Event cards
- 6 Final Event cards
- 14 black Strong dice (faces: +2, +1, +1, +1, -1, -1)
- 14 red Weak dice (faces: +1, -1, -1, -1, -2, -2)
- 1 blue Commander die
- 7 Participation tokens, 7 Quarantine tokens
- 14 Die tokens, 1 Sabotage token
- 18 Damage tokens, 6 Shield tokens, 6 Fatigue tokens, 6 Outpost tokens
- 18 cubes (13 blue Event, 1 blue Difficulty, 1 red Suspicion, 1 black Success)
Setup
- Place 2 Shield tokens on the first 2 spots of the Shield Track; remaining 4 in a pile.
- Randomly draw and place 2 Outpost tokens on the Outpost Status panel (effects apply immediately). Rest in facedown pile.
- Place Fatigue, Sabotage, Die, and Quarantine tokens near the board.
- Place Suspicion cube at start of VOTE track; Difficulty and Success cubes above Difficulty track; Event cubes in pile.
- Shuffle and deal 1 Character card faceup to each player.
- Give each player matching Uninfected Player Screen.
- Give each player 2 black Strong dice and 2 red Weak dice.
- Give each player 1 Participation token.
- Randomly determine starting Commander via Fatigue token draw. Commander gets Commander card and blue Commander die.
- Draw and place 1 Final Event card faceup on Camera 4 space.
- Prepare Status cards per player count (see table), shuffle, deal 1 facedown to each player.
- Use correct Task deck (silver for 3/5/7 players; black for 4/6 players).
- Shuffle Event deck. Commander draws 2 Event cards, places 1 faceup on Camera 1, discards the other to bottom of deck.
- Player left of Commander starts; play proceeds clockwise.
Status Cards by Player Count:
| Players |
Infected |
Uninfected |
Task Deck |
| 3 |
1 |
2 |
Silver |
| 4 |
1 |
3 |
Black |
| 5 |
2 |
3 |
Silver |
| 6 |
2 |
4 |
Black |
| 7 |
3 |
4 |
Silver |
Turn Structure
Each turn follows these steps:
- Retrieve Dice — Retrieve dice from Available Resources pool up to your die limit.
- Perform an Action — Choose 1 action (if the Outpost station for that action isn’t damaged).
- Choose a Task Card — Draw 2 Task cards, play 1 faceup, discard the other facedown.
- Resolve the Task Card — Resolve Malfunction or Complication.
- Add an Event Cube (conditional) — If Task succeeded and card shows Event cube icon.
- Complete the Event (conditional) — If all Event cubes filled.
- Select a New Event (conditional) — Commander draws 2, chooses 1.
- Advance Suspicion Cube (conditional) — If Task card shows suspicion icon.
- Hold a Vote (conditional) — If Suspicion cube reaches vote space.
Actions
Repair Shield
Roll up to 3 dice privately, submit 1. Positive = success (remove farthest Shield token). Negative = fail.
Repair Life Support
Roll up to 3 dice, submit 1. Positive = remove 1 Fatigue token (shuffled back). Negative = fail.
Repair Outpost
Roll up to 3 dice, submit 1. Positive = remove 1 Outpost token (shuffled back, action restored). Always available regardless of damage.
Call a Vote
Vote to quarantine or release a player. All players simultaneously reveal:
- Black Strong die = vote Uninfected (should NOT be quarantined)
- Red Weak die = vote Infected (SHOULD be quarantined)
- Empty hand = abstain
Majority wins. Ties broken by Commander. Dice used in vote return behind screens.
Issue Order
Choose another player to either: retrieve 2 spent dice OR perform any 2 actions (neither can be Issue Order). Ordered player cannot use their Character ability.
Lone Wolf
Roll up to 3 dice, submit 2. If both positive, add 1 Event cube to current Event/Final Event. May complete the Event.
Reveal as Infected
Infected players may reveal their Status card to switch to the Infected team publicly, gaining different action options.
Scoring / Victory Conditions
Uninfected Win
Complete 3 Events and the Final Event before the Infected destroy the outpost.
Infected Win (any one of these)
- Shield Breach: All 6 Shield tokens placed on the Shield Track.
- Outpost Destroyed: All 6 Outpost tokens placed on the Outpost Status panel.
- Life Support Failure: All 6 Fatigue tokens placed on players.
The Infected win instantly when any condition is met.
Special Rules & Edge Cases
- Dice are private: Players may never reveal what they rolled. Only submitted dice are public.
- Quarantine: Quarantined players have their die limit reduced by 2. They are still in the game and still take turns.
- Sabotage token: Placed by revealed Infected players to make repairs harder.
- Commander die (blue): Only the Commander retrieves and uses it. Cannot be used for voting.
- Die tokens: Increase or decrease a player’s die limit.
- Fatigue tokens: When drawn, match to a character in play. That character is affected.
- Malfunction resolution: All participating players must submit at least 1 die. Success = result >= difficulty number. Failure = consequence on card.
- Complication tasks: Require specific player choices rather than dice rolling.
- When the Task deck runs out, shuffle discards to form new deck (don’t reveal facedown cards).
- After completing 3 Events, the Final Event is revealed. Completing it wins for Uninfected.
- The 3-4 player game removes the “Voluntary Blood Testing” card from Status cards.
Player Reference
Turn Sequence:
- Retrieve dice to limit → 2. Action → 3. Draw 2 Tasks, play 1 → 4. Resolve Task → 5-9. Conditional steps
Strong Die (Black): +2, +1, +1, +1, -1, -1
Weak Die (Red): +1, -1, -1, -1, -2, -2
Commander Die (Blue): Special
Actions Quick List:
- Repair Shield / Life Support / Outpost (roll ≤3, submit 1)
- Call a Vote (quarantine/release)
- Issue Order (costs no dice, target does 2 actions)
- Lone Wolf (roll ≤3, submit 2, both must be positive)
- Reveal as Infected
Infected Win Conditions (any one):
- 6 Shield tokens placed
- 6 Outpost tokens placed
- 6 Fatigue tokens placed