Dark Emperor

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Overview

Dark Emperor is a two-player fantasy wargame published by Avalon Hill. One player takes the role of a Dark Lord invading the world from another dimension, while the other player must rally the kingdoms of the world to fight the invaders. The game combines hex-and-counter wargame mechanics with fantasy elements including quests, heroes, and dimensional warfare.

Components

Setup

  1. Lay out the hex map.
  2. One player chooses the Dark Lord faction; the other plays the Alliance.
  3. Place starting units in their designated hexes as indicated by the scenario.
  4. Prepare quest cards and event decks.
  5. Set dimensional portals and invasion entry points for the Dark Lord.
  6. Determine the first player.

Turn Structure

Each game turn:

  1. Event Phase: Draw and resolve event cards.
  2. Dark Lord Phase: The Dark Lord player moves units, opens dimensional portals, and conducts combat.
  3. Alliance Phase: The Alliance player rallies kingdoms, moves units, conducts quests, and fights back.
  4. Administrative Phase: Check control, reinforcements, and victory conditions.

Actions

Movement

Combat

Dimensional Invasion

Rallying Kingdoms (Alliance)

Quests

Scoring / Victory Conditions

The Dark Lord wins by conquering enough territory or key strongholds. The Alliance wins by closing all dimensional portals and destroying enough of the Dark Lord’s forces, or by completing a specific set of quests that banish the Dark Lord.

Special Rules & Edge Cases

Player Reference

Dark Lord: Open portals → Bring in forces → Conquer territory

Alliance: Rally kingdoms → Unite forces → Close portals → Defeat the Dark Lord

Turn: Events → Dark Lord actions → Alliance actions → Admin

Combat: Odds ratio + dice on CRT