AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Dablot Prejjesne is a traditional Sami (Lappish) abstract strategy board game for two players, similar to Alquerque and checkers. One player controls the Sami tribe (King, Prince, and Warriors) while the other controls the Landowner party (Landowner, Son, and Peasants). The game features a ranked capture system where pieces can only capture pieces of equal or lower rank. The goal is to capture all of your opponent’s pieces.
Place all 30 pieces per side on the board. Each player’s pieces fill their half of the board on the intersections.
Players alternate turns. On your turn, move one piece or make a capture.
All pieces move the same way: one step along any line (horizontal, vertical, or diagonal) to an adjacent empty intersection.
A piece captures by jumping over an adjacent enemy piece to a vacant intersection beyond it, in any direction along the lines. Multiple captures in sequence are possible in a single turn.
Rank-based capture restrictions:
| Piece | Can Capture |
|---|---|
| Sami King | All pieces (Landowner, Son, Peasants) |
| Landowner | All pieces (Sami King, Prince, Warriors) |
| Sami Prince | Son, Warriors, Peasants (NOT the Landowner) |
| Landowner’s Son | Prince, Warriors, Peasants (NOT the Sami King) |
| Warriors | Peasants and other Warriors |
| Peasants | Warriors and other Peasants |
The King and Landowner are equal rank and can capture each other.
In modern play, if a capture is available, it must be taken. If multiple captures are possible, the player may choose which one to make.
A player wins by capturing all of the opponent’s pieces. A draw may occur by mutual agreement or if a set number of turns pass without a capture.
Pieces per side: 1 Leader + 1 Second + 28 Soldiers = 30
Rank hierarchy (Sami / Landowner):
Win condition: Capture all enemy pieces