D-Day: The Great Crusade

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Overview

D-Day: The Great Crusade is a regimental-level wargame covering the Normandy campaign from June 6 to July 6, 1944. Designed by Danny Holte, the game portrays Operation Overlord and the subsequent 30 days of fighting in Normandy. It uses a two-map system at 1.5 km per hex with 1-day turns, featuring rules for air support, naval support, artillery bombardment, interdiction, weather, and unit replacements. The game is suitable for 2-4 players and solitaire play, with low to moderate complexity.

Components

Setup

  1. Lay out both maps to form the full Normandy battlefield.
  2. Select one of the 5 included scenarios (including the full campaign game).
  3. Place German defending units at their indicated positions.
  4. Prepare the Allied invasion forces according to the scenario landing schedule.
  5. Set weather and air support markers to starting conditions.
  6. Place reinforcement schedules nearby for reference.

Turn Structure

Each turn represents one day and follows this sequence:

  1. Weather Determination: Roll for weather, which affects air and naval support.
  2. Allied Player Turn: Movement, combat, air and naval support.
  3. German Player Turn: Movement, combat, reinforcements.
  4. Administrative Phase: Check supply, replacements, and unit breakdowns.

Actions

Movement

Combat

Air Support

Artillery Bombardment

Unit Breakdown

Scoring / Victory Conditions

Victory depends on the scenario:

Special Rules & Edge Cases

Player Reference

Turn (1 day): Weather → Allied Move & Combat → German Move & Combat → Admin

Scale: 1.5 km/hex, 1 day/turn, regimental level

Support: Air, naval, and artillery support available to Allies (weather permitting)

Scenarios: 5 included, from short to full 30-day campaign

Win: Capture objectives within scenario time limits