D-Day Dice

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

D-Day Dice is a cooperative dice game set during the D-Day landings at Normandy on June 6, 1944. Players are Allied soldiers trying to organize units for an attack against a machine gun nest. Each player starts with a small unit and must collect resources, recruit specialists, find items, and advance up the beach sector by sector. If any player’s unit is wiped out, all players lose. Players win by storming the final Bunker together.

Components

Setup

  1. Each player selects a Unit color and takes the corresponding Specialist deck, Unit marker, and Resource Card.
  2. Select a Battle Map (new players should use “Exercise Tiger”).
  3. All players place Unit markers on the Map’s starting position (usually Sector 1) with 1 chevron displayed.
  4. Consult the Battle Map’s description for available Specialists and Items. Place available Items and Unique Specialists in the Pool (shared). Each player draws available Regular Specialist cards from their own deck.
  5. Unavailable Items and Specialists return to the box.
  6. Place Award cards on the table (not part of the Pool).
  7. Note starting resources printed on the Map and record them on Resource Cards.

Turn Structure

Gameplay is simultaneous — all players complete each phase together before moving to the next.

Phase Name Summary
1 Roll the Dice Roll 6 dice; lock 2 on first roll; re-roll remaining up to 2 more times
2 Upkeep Count RWB bonuses, earn Awards, adjust Resource Cards, change Unit marker face
3 Recruit/Find Spend Stars for 1 Specialist and/or Item Points for 1 Item; trade resources; purchase Awards
4 Move Move forward or laterally; spend Courage to Advance; fulfill Sector requirements
5 Combat Lose Soldiers equal to Sector DEF value plus Machine Gun Fire (if applicable)

Actions

Phase 1: Roll the Dice

Die Faces:

Symbol Effect
Skull Cancels 1 other die of your choice (not another Skull)
Star Used to recruit Specialists
1 Soldier Add 1 Soldier to your Unit
2 Soldiers Add 2 Soldiers to your Unit
Courage Used to Advance between rows
Tool Generates Item Points

Tool → Item Points conversion:

Tools Item Points
1 1
2 3
3 6
4 12
5 24
6 48
Each additional +24

Red, White & Blue (RWB) Bonuses

If 3 dice of different colors show the same result, you earn an RWB bonus (in addition to the dice results):

Triple Result Bonus
3 Skulls Dead Man’s Gift: +20 Item Points; Skulls don’t cancel dice
3 Stars Leadership: Add 1 WHITE result of your choice to Final Tally (can trigger another RWB) OR another Unit gains +2 Courage
3 x 1 Soldier Reinforcements: +4 Soldiers to your Unit AND +4 Soldiers to another Unit
3 x 2 Soldiers Fresh Troops: +6 Soldiers
3 Courage Battle Cry: +3 Soldiers OR ignore all Sector requirements and Courage cost when moving (Landmines still apply; Combat is normal)
3 Tools Special Find: Find a face-down Item of your choice (still pay Item Points) OR +2 Stars

Phase 2: Upkeep

Awards

Phase 3: Recruit Specialists / Find Items

Phase 4: Movement

Phase 5: Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Resource Source Use
Soldiers Die faces (1 or 2), RWB bonuses Absorb combat losses; if 0, you lose
Stars Die faces Recruit Specialists
Courage Die faces Advance to new rows; purchase Awards (6 per Award)
Tools → Item Points Die faces, conversion table Find Items and Vehicles

Turn Sequence Quick Reference:

  1. Roll 6 dice → lock 2 → re-roll up to 2 more times → Final Tally
  2. Upkeep: record resources, RWB bonuses, Awards; advance Unit marker
  3. Recruit 1 Specialist and/or find 1 Item; trade; purchase Awards
  4. Move (if desired/forced); pay Courage to Advance; meet Sector requirements
  5. Combat: lose Soldiers = Sector DEF + Machine Gun Fire