D-Day at Omaha Beach

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

D-Day at Omaha Beach is a solitaire (or cooperative 2-player) wargame simulating the US assault on Omaha Beach on June 6, 1944. The player controls US forces attempting to establish a beachhead against a game-system-controlled German defense. The game covers the first twelve hours of the battle across two scenarios: the “First Waves” (turns 1-16) and the “Extended Game” (turns 17-32). No dice are used; the game is driven by a deck of event cards that control German fire and actions. Each turn represents 15 minutes (early game) or 30 minutes (extended game).

Components

Setup

  1. Place the game board. It shows the beach, pavilion, bluffs, draws (valleys), and inland high ground divided into east and west sectors.
  2. Set up German Widerstandsnest (WN) units in their positions as indicated on the map.
  3. Prepare the US landing schedule showing which units arrive on which turns and at which beach sectors.
  4. Shuffle the event card deck.
  5. Place the turn marker on turn 1.

Turn Structure

First Waves (Turns 1-16):

Each turn follows this sequence:

  1. US Amphibious Operations – Landing Checks, landing US units, placing them in Beach Landing Boxes.
  2. German Fire – Draw event cards to determine German fire against US units on the beach.
  3. US Actions – US units perform actions (move, climb bluffs/cliffs, attack).
  4. US Combat Actions – Resolve US attacks and barrages against German positions.
  5. Engineer Beach Obstacle Demolition – Engineers clear obstacles.

Extended Game (Turns 17-32):

Adds German Actions phase and additional US capabilities (two-hex movement, tank road movement, artillery barrages, command posts, engineer bases).

Actions

US Amphibious Operations:

German Fire:

US Actions:

US Combat Actions:

Extended Game Additions:

Scoring / Victory Conditions

First Waves (Turns 1-16):

Extended Game (Turns 17-32):

Victory levels range from Decisive Defeat to Decisive Victory.

Special Rules & Edge Cases

Player Reference

Turn Phase (First Waves) Description
US Amphibious Ops Land units on the beach
German Fire Draw cards for German attacks
US Actions Move, climb, reform
US Combat Attack adjacent WNs, barrage
Engineer Demolition Clear beach obstacles
Time Scale Turns
15 min/turn 1-16 (First Waves)
30 min/turn 17-32 (Extended Game)