D.A.K.

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

D.A.K. (Deutsche Afrika Korps) is a two-player operational wargame simulating the North African campaign of World War II. The game’s central innovation is its operation points system, which represents supply. These points are expended when units move or fight and also just to maintain a unit’s existence. Moving supply from ports to the forward battle area is a critical logistics challenge, making this a more complex and supply-focused treatment of the desert war than simpler Afrika Korps games.

Components

Setup

  1. Lay out the hex map of North Africa.
  2. Select a scenario and place Axis and Allied units at their designated starting positions.
  3. Set initial operation point levels for both sides.
  4. Place port and supply source markers.
  5. Determine the first player.

Turn Structure

Each game turn:

  1. Supply Phase: Both players calculate operation point production from ports and supply sources.
  2. First Player Turn: Movement (spending operation points), then combat (spending operation points).
  3. Second Player Turn: Movement, then combat.
  4. Maintenance Phase: Both players spend operation points to maintain existing units. Units that cannot be maintained may degrade or be eliminated.

Actions

Movement

Combat

Supply Transport

Maintaining Units

Scoring / Victory Conditions

Victory is determined by territorial control of key objectives (cities, ports, strategic positions) in North Africa. The Axis player typically aims to advance eastward toward Egypt, while the Allied player aims to push the Axis back and control the coast.

Special Rules & Edge Cases

Player Reference

Turn: Supply Phase → Player 1 Move & Combat → Player 2 Move & Combat → Maintenance

Key Mechanic: Operation points = supply. Moving, fighting, and existing all cost operation points.

Supply Chain: Ports → Transport → Forward units (can be cut by enemy)

Win: Control key North African objectives