Cthulhu Dice

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Cthulhu Dice is a quick dice game where cultists try to drive each other mad. Players roll a custom 12-sided die to steal Sanity from opponents or lose it to Cthulhu. The last sane cultist wins – unless Cthulhu drives everyone mad, in which case Cthulhu wins.

Components

Setup

  1. Each player takes 3 Sanity tokens.
  2. Set aside any extra tokens (not used).
  3. The game owner decides who is the first Caster. In a series of games, the previous winner goes first.

Turn Structure

  1. The Caster picks a Victim (any other player with Sanity).
  2. The Caster rolls the die; results apply immediately.
  3. The Victim responds by rolling the die with the Caster as their target; results apply immediately.
  4. This completes one turn. Play passes clockwise to the next player.

You may not pass – you must roll.

Actions

Die Results:

Symbol Count on Die Effect
Yellow Sign 4 faces Target loses 1 Sanity to Cthulhu (center of table)
Tentacle 4 faces Caster takes 1 Sanity from Victim (regardless of who rolled it)
Elder Sign 1 face Roller gains 1 Sanity from Cthulhu (if any available)
Cthulhu 1 face Everyone loses 1 Sanity to Cthulhu
Eye 2 faces Roller chooses any of the above results

Note: When a mad Caster rolls Tentacle, the stolen Sanity goes to Cthulhu instead of the Caster.

Scoring / Victory Conditions

Special Rules & Edge Cases

Madness:

Rival Cults (2-player variant):

Player Reference

Symbol Effect
Yellow Sign Target loses 1 Sanity to Cthulhu
Tentacle Caster steals 1 Sanity from Victim
Elder Sign Roller gains 1 Sanity from Cthulhu
Cthulhu All players lose 1 Sanity to Cthulhu
Eye Choose any result