Cthulhu 500

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Cthulhu 500 is a card-driven racing game blending HP Lovecraft’s Cthulhu Mythos with motorsport insanity. Each player controls a vehicle, maneuvering through a pack of racers. Players pass opponents to advance through the pack, and when the pack leader passes the rear vehicle, they earn a lap counter. The player with the most lap counters when the Checkered Flag card is drawn wins.

Components

Setup

  1. Separate Vehicle cards and sort into 8 pairs by vehicle name. Distribute or let players choose matched pairs.
  2. Place pack marker Vehicle cards (undamaged side up) in any order in the center of the table to form the pack. Place schematic Vehicle cards in front of each player, undamaged side up.
  3. Find the Checkered Flag card and place it face up as the first card in the discard pile.
  4. Shuffle the remaining deck and deal 5 cards to each player.
  5. Place the rest of the deck face down as the draw pile.
  6. Determine Pack Order: Each player secretly selects cards from their hand to discard. All reveal simultaneously. Player who discarded the most becomes pack leader; fewest goes to the back. Ties are broken by die rolls. Discarded cards go to the discard pile.
  7. The player at the back of the pack goes first; turns proceed clockwise.

Turn Structure

On a player’s turn, in order:

  1. Take 2 Actions (from: play an Action card, add pit crew, make a passing attempt, make a pit stop)
  2. Discard any number of cards from hand
  3. Draw up to 2 cards (hand maximum normally 5)

Reaction cards may be played at any time their trigger occurs, regardless of whose turn it is.

Actions

Play an Action Card: Take an Action card from hand, follow its directions, then discard it. Spell cards are Action cards with “Spell” in the title bar.

Add Pit Crew: Play a Crew card from hand face up next to your schematic Vehicle card as a pit crew member. Pit crew size is unlimited. You may also play a Crew card into another player’s pit crew.

Make a Passing Attempt: Roll a passing test against the vehicle immediately ahead. The pack leader tests against the rear vehicle, earning a lap counter on success.

Make a Pit Stop: Announce a pit stop (costs 1 action). The vehicle immediately behind you gets a free passing test against you. Then choose one:

Reaction Cards: Played from hand in response to a triggering event (stated in red text on the card). No action required. Resolved in order played. If contradictory Reactions respond to the same event, only the first takes effect. The Ia! Ia! card cancels on a “last in, first out” basis.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Action Description
Play Action Card Follow card directions, discard
Add Pit Crew Play Crew card to pit crew area
Passing Attempt Roll d6 + Speed + Drive + bonuses vs opponent
Pit Stop Free pass for vehicle behind, then: add Mod/Tires/Driver or Repair
Formula Calculation
Passing Test Total Die + Speed + Driver’s Drive + Mods + Tires + Actions + Reactions
Repair Test Die + Pit Crew Fixit totals vs Complexity