Coyote

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Coyote is a bluffing game where everyone has to lie because nobody knows the truth. Each player holds a card they cannot see (it faces outward), but can see all other players’ cards. Players bid on the total value of all cards in play, and the round ends when someone challenges a bid. Lose all your Peek cards and you are eliminated. Last player standing wins.

Components

Setup

  1. Shuffle all 17 Playing cards and place them face-down as a deck in the center.
  2. Each player takes a card stand and places it in front of them.
  3. Each player takes 3 Peek cards and places them with 2 open eyes and 1 closed eye face-up in front of them. Return remaining Peek cards to the box.

Turn Structure

The game is played over multiple rounds:

Start of Each Round

  1. Each player draws 1 Playing card from the deck without looking at it.
  2. Place the card in your card stand facing outward (only other players can see it).
  3. Place 1 additional Playing card face-down in the center of the table (unknown to all).
  4. The start player (youngest in round 1, or the loser of the previous round) makes the first bid.

During a Round

On your turn, you must either:

Play proceeds clockwise until someone challenges.

Actions

Raise the Bid:

Challenge the Bid:

Peeking:

Scoring / Victory Conditions

Special Rules & Edge Cases

Special Cards: | Card | Effect | |——|——–| | ? | When resolving a challenge, replace this card with the top card from the deck; add that card’s value instead | | Max 0 | Changes the value of the highest-valued Number card in play to 0 |

Trickster Variant:

  1. Start with 1 open eye and 2 closed eyes on Peek cards.
  2. Before resolving a challenge, all players (except the challenger and previous bidder) simultaneously point at who they think will win. Correct guess: flip 1 closed eye to open. Wrong guess: flip 1 open eye to closed.
  3. The loser receives the Coyote card. At the start of their turn (not the first turn), they may draw the top card from the deck, look at it secretly, and place it face-down next to the existing center card. They must then raise the bid. Other players cannot peek at this new card. The new card counts toward the total.

Player Reference

Item Detail
Starting Peek cards 3 (2 open, 1 closed)
Cards per round 1 per player + 1 hidden center card
Elimination Lose all Peek cards = out
Number card range -10 to 20
Special cards ? (random replacement), Max 0 (highest becomes 0)