Court of the Medici

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Court of the Medici is a 2-player card game of intrigue in Renaissance Florence. Players direct nobles to form alliances and execute conspiracies to build influence at court. Players play cards to the Inner Circle and the Outer Court, scoring points based on the value of alliances they control. The game ends when the deck runs out, and the player with the most influence wins.

Components

Setup

  1. Each card represents a noble. Each card contains: Rank (1-5), Title (indicating nobility level), Crest (one of 4 house colors), and Text (special abilities).
  2. Sort cards by value: ranks between 2 and 10, as well as 2 Ladies-in-Waiting (Rank 1), 2 Ministers (Rank 4), 2 Jesters (Rank 3, wild), and 10 courtiers.
  3. Choose either House Gonzaga or House Della Rovere for each player.
  4. Shuffle all the cards in your house together and make a deck from each pile.
  5. Take a card off the top of your deck and place it face up in the middle of the play area as a starting card.
  6. Deal 7 cards face-down as your starting hand.

Turn Structure

On your turn, you must play a card. Choose among the following ways to play:

  1. Send a Noble to Court – Place a card on the table in front of you.
  2. Form an Alliance – Place a card on top of or next to cards already in play to create an alliance (a group of same-colored nobles).
  3. Conspiracy – Place a card on top of any card or stack of cards to change the controlling allegiance.
  4. Plan for the Future – Place a card face-down on the bottom of your deck.

After playing a card and completing your action, draw a new card. After you draw, if you notice you have more of the same nobles in your hand (for example, a Lord and a Lady in two Jesters), you may draw another card to replace one of them (reshuffle the returned noble(s) back into your deck before drawing).

Actions

Alliances:

Inner Circle:

Conspiracies:

Jester:

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Action Description
Send to Court Play a card face-up
Alliance Group same-colored nobles together
Conspiracy Use 2+ nobles to displace an Inner Circle member
Plan for Future Place card face-down on bottom of deck