Coup

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Coup is a game of bluffing, deduction, and manipulation for 3-6 players set in a dystopian future. Each player has two face-down influence cards representing characters at court. Players take actions – some requiring specific characters – and may bluff about which characters they hold. Other players can challenge claims or counteract actions. Lose both influence cards and you are exiled. Last player standing wins.

Components

Setup

  1. Shuffle all 15 character cards and deal 2 face-down to each player. Players may look at their own cards but keep them face-down.
  2. Place remaining cards as the Court deck in the center.
  3. Give each player 2 coins, kept visible.
  4. Place remaining coins as the Treasury.
  5. The winner of the last game starts; otherwise choose randomly.

Turn Structure

On each turn, a player chooses exactly one action (no passing allowed). After declaring an action, other players may challenge or counteract it before it resolves.

Resolution order:

  1. Player declares action
  2. Other players may challenge or counteract
  3. Challenges resolve first
  4. Then the action (or counteraction) resolves

Actions

General Actions (always available)

Action Effect
Income Take 1 coin from Treasury
Foreign Aid Take 2 coins from Treasury (blockable by Duke)
Coup Pay 7 coins to Treasury; target loses 1 influence (cannot be blocked)

Mandatory Coup: If you start your turn with 10+ coins, you MUST Coup.

Character Actions (require claiming a character)

Character Action Effect
Duke Tax Take 3 coins from Treasury
Assassin Assassinate Pay 3 coins; target loses 1 influence (blockable by Contessa)
Captain Steal Take 2 coins from another player (blockable by Ambassador or Captain)
Ambassador Exchange Draw 2 from Court deck, choose which to keep, return 2

Counteractions (claiming a character to block)

Character Blocks
Duke Foreign Aid
Contessa Assassination
Ambassador Stealing
Captain Stealing

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Character Action Blocks
Duke Tax (3 coins) Foreign Aid
Assassin Assassinate (pay 3, target loses influence)
Captain Steal (2 coins from a player) Stealing
Ambassador Exchange (2 cards from Court) Stealing
Contessa Assassination