AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Cosmic Wimpout is a press-your-luck dice game using 5 custom cubes. Players roll for points, deciding when to stop and bank their score or risk losing everything on a Wimpout. The first player to reach the agreed-upon point goal (typically 300 or 500) wins.
On your turn:
Scoring:
| Result | Points |
|---|---|
| Single 5 | 5 points |
| Single 10 | 10 points |
| Flash (three of a kind): 2s | 20 |
| Flash: 3s | 30 |
| Flash: 4s | 40 |
| Flash: 5s | 50 |
| Flash: 6s | 60 |
| Flash: 10s | 100 |
| Freight Train (five of a kind): varies | 200-500 points |
| Five 10s (Supernova) | Instant elimination from game |
The Flaming Sun (Wild):
Wimpout:
| Key Rule | Detail |
|---|---|
| Opening Roll | Need 35+ points to enter the game |
| Wimpout | No scoring result = lose all turn points |
| Must Roll | All 5 scored = must roll all 5 again |
| Futtless | Must clear any Flash by scoring more |
| Reroll Clause | Cannot match Flash faces when clearing |
| Flaming Sun | Wild; must make Flash if paired |
| Supernova | Five 10s = eliminated from game |
| Game goal | Usually 300 or 500 points |
| Last Licks | Everyone gets one more turn after goal is reached |