Overview
CoraQuest is a cooperative dungeon-crawling adventure game where players guide four heroes through a modular dungeon, fighting monsters, dodging traps, and finding treasure. Players choose an adventure from the Quest Book and explore the dungeon section by section. If any hero is defeated, everyone loses. The game features a regular mode (45-60 minutes) and a long mode (60-75 minutes).
Components
- Dungeon cards (numbered 2-17, plus Story Dungeon cards A-R)
- Dungeon Entrance card (numbered 1)
- Hero cards (double-sided: normal / Determined)
- Hero Health dials
- Hero standees
- Enemy cards (double-sided: Standard green / Tough orange)
- Enemy standees
- Countdown track and tokens
- Threat token
- Explore marker
- Treasure deck and Treasure chest tokens
- Special Item deck
- Starting Equipment cards
- Spider tokens
- Damage tokens
- Status effect tokens (Poison, Stinky, Stunned)
- Second-Wind token (optional easier difficulty)
- Quest Book
Setup
- Choose an adventure from the Quest Book and follow its setup instructions.
- Shuffle Basic Dungeon cards 2-13 (add 14-17 for long game). Deal into 4 equal face-down piles.
- Add Story Dungeon cards (A-R) to piles per Quest Book instructions, forming the Dungeon deck. Place Explore marker on top.
- Choose 4 heroes; divide among players. Take standees, Hero cards, Health dials, Countdown tokens, and Starting Equipment.
- Set Hero Health dials to starting health (non-Determined side face up).
- Gather Enemy cards per adventure; place standees nearby. Set enemies to Standard (green) side.
- Place Countdown track; set Threat token on level 2.
- Place Dungeon Entrance card (card 1) in the center. Place all 4 hero standees on separate empty squares.
Turn Structure
Each round consists of three phases:
- Hero Phase – Each hero takes a complete turn (in any order chosen by players).
- Enemy Phase – All enemies activate.
- Countdown Phase – Reset heroes, advance countdown tokens, check threat level.
Actions
Hero Phase:
Each hero gets up to 2 Full Actions and unlimited Free Actions per turn.
Free Actions:
- Reveal Dungeon: If adjacent to an empty space at the edge, draw and place the top Dungeon card. Remove Explore marker if this is the first reveal this round. Spawn enemies on Spawn Spots, place Treasure chest tokens on open chests, read Story entries.
- Use Item Card: Use items with printed effects.
- Search: If on or adjacent to a Treasure chest token (no enemy on that square), draw from Treasure deck. Remove the token.
- Swap Item: Exchange any number of items with one adjacent hero (both players must agree).
- Revive: Wake up an adjacent Stunned hero.
Full Actions:
- Move: Move up to the hero’s movement value (orthogonal or diagonal). Cannot pass through enemies or walls; can pass through other heroes but cannot end on an occupied square.
- Attack: Pick a target within range and line of sight. Roll Hero dice + weapon dice. Each “splat” symbol = 1 damage to the target.
Special Abilities: Each hero has a unique ability. Using it places the hero’s Countdown token on level 2 of the Countdown track. Cannot use again until the token moves off the track.
Becoming Determined: If a hero rolls no successes on an Attack, flip Hero card to Determined side (extra White die on attacks). Flip back on the next successful roll.
Enemy Phase:
Each enemy gets 2 Full Actions: Attack and Move.
- Attack: If a hero is in range and line of sight, the enemy attacks the closest hero (players break ties). Roll enemy’s Attack dice; each success = 1 damage to the hero. Heroes may roll armor dice to negate damage.
- Move: If no hero is in range/line of sight, move toward the closest hero until in range. Enemies can move through other enemies but not heroes.
- Enemies ignore Stunned heroes.
Countdown Phase:
- Reset (un-exhaust) all Hero cards.
- Move hero Countdown tokens down one level. If a token moves off the track, that hero can use their ability again.
- If the Explore marker is still on the Dungeon deck (no card was revealed this round), move the Threat token down one level. If the Threat token moves off the bottom, spawn a Spider on every Dungeon card with a web. Return Threat token to level 2.
Scoring / Victory Conditions
- Each adventure has specific winning conditions described in the Quest Book.
- If any hero reaches 0 health, the players immediately lose.
- Optional: The Second-Wind token allows one hero per game to be revived to 4 health instead of being defeated.
Special Rules & Edge Cases
- Status Effects:
- Stunned: Hero lies on side, cannot take actions. Must be Revived by adjacent hero (1 Full Action). Enemies ignore stunned heroes.
- Poisoned: Hero takes 1 damage at the start of every Hero Phase.
- Stinky: Adjacent heroes must move away; no hero may end adjacent to a stinky character.
- Knocked Back: Hero moves 3 squares in a straight line away from the source. Hitting another hero/enemy stops movement (both take 1 damage). Hitting a wall stops movement (take 2 damage).
- Line of Sight: An imaginary straight line from any corner of the attacker’s square to any corner of the target’s square, unblocked by heroes, enemies, or walls.
- Range: Count squares from attacker to target (counting target’s square, not attacker’s). Must be <= weapon range.
- A hero can only use one weapon and one set of armor at a time (Free Action to switch).
- No limit on items a hero can carry.
- Dungeon cards can only be revealed orthogonally, not diagonally.
- Spider tokens that spawn during Countdown Phase act like regular enemies from the next Enemy Phase onward.
Player Reference
| Hero Actions |
Type |
Description |
| Reveal Dungeon |
Free |
Place next Dungeon card adjacent to hero |
| Use Item |
Free |
Activate an Item card |
| Search |
Free |
Draw from Treasure deck at adjacent chest |
| Swap Item |
Free |
Trade items with adjacent hero |
| Revive |
Free |
Wake adjacent Stunned hero |
| Move |
Full |
Move up to movement value |
| Attack |
Full |
Roll dice; each splat = 1 damage |
- 2 Full Actions + unlimited Free Actions per hero per turn
- 0 health on any hero = game over
- Explore each round to avoid spider spawning