CoraQuest

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

CoraQuest is a cooperative dungeon-crawling adventure game where players guide four heroes through a modular dungeon, fighting monsters, dodging traps, and finding treasure. Players choose an adventure from the Quest Book and explore the dungeon section by section. If any hero is defeated, everyone loses. The game features a regular mode (45-60 minutes) and a long mode (60-75 minutes).

Components

Setup

  1. Choose an adventure from the Quest Book and follow its setup instructions.
  2. Shuffle Basic Dungeon cards 2-13 (add 14-17 for long game). Deal into 4 equal face-down piles.
  3. Add Story Dungeon cards (A-R) to piles per Quest Book instructions, forming the Dungeon deck. Place Explore marker on top.
  4. Choose 4 heroes; divide among players. Take standees, Hero cards, Health dials, Countdown tokens, and Starting Equipment.
  5. Set Hero Health dials to starting health (non-Determined side face up).
  6. Gather Enemy cards per adventure; place standees nearby. Set enemies to Standard (green) side.
  7. Place Countdown track; set Threat token on level 2.
  8. Place Dungeon Entrance card (card 1) in the center. Place all 4 hero standees on separate empty squares.

Turn Structure

Each round consists of three phases:

  1. Hero Phase – Each hero takes a complete turn (in any order chosen by players).
  2. Enemy Phase – All enemies activate.
  3. Countdown Phase – Reset heroes, advance countdown tokens, check threat level.

Actions

Hero Phase:

Each hero gets up to 2 Full Actions and unlimited Free Actions per turn.

Free Actions:

Full Actions:

Special Abilities: Each hero has a unique ability. Using it places the hero’s Countdown token on level 2 of the Countdown track. Cannot use again until the token moves off the track.

Becoming Determined: If a hero rolls no successes on an Attack, flip Hero card to Determined side (extra White die on attacks). Flip back on the next successful roll.

Enemy Phase:

Each enemy gets 2 Full Actions: Attack and Move.

Countdown Phase:

  1. Reset (un-exhaust) all Hero cards.
  2. Move hero Countdown tokens down one level. If a token moves off the track, that hero can use their ability again.
  3. If the Explore marker is still on the Dungeon deck (no card was revealed this round), move the Threat token down one level. If the Threat token moves off the bottom, spawn a Spider on every Dungeon card with a web. Return Threat token to level 2.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Hero Actions Type Description
Reveal Dungeon Free Place next Dungeon card adjacent to hero
Use Item Free Activate an Item card
Search Free Draw from Treasure deck at adjacent chest
Swap Item Free Trade items with adjacent hero
Revive Free Wake adjacent Stunned hero
Move Full Move up to movement value
Attack Full Roll dice; each splat = 1 damage