Conquistador: The Age of Exploration

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Conquistador! is a 1-3 player grand strategy game covering the exploration and conquest of the New World from 1495-1600. Players take the roles of European nations (Spain, England, France, and optionally Portugal) competing to accumulate wealth, land, and prestige through Discovery Points, Political Control of areas, and Gold/Resources. Players send expeditions with colonists, soldiers, explorers, and missionaries to settle, explore, and exploit the riches of the Western Hemisphere.

Components

Setup

  1. Place the game map on a large flat surface.
  2. Each player selects a nationality (Spain, England, or France). In the optional 4-player variant, a fourth player controls Portugal.
  3. Place starting units in designated home port hexes according to the scenario being played.
  4. Set the National Treasury for each country at starting levels.
  5. Place the game turn marker on turn 1.

Turn Structure

Each game turn represents approximately 7 years and follows this sequence:

  1. Royal Council Phase – Monarchs, National Treasury, Random Events, Political Events, Initiative determination, Outfitting Expeditions, Documentation/Treaties, Maintenance.
  2. First Naval Phase – Trans-Oceanic Movement, Hemispheric Movement, Naval Combat, Naval Attrition.
  3. Land Phase – Land Movement, Land Combat, Land Attrition, Discovery, Gold Mining, Resource Collection.
  4. Second Naval Phase – Same as First Naval Phase (return voyages, reinforcements).
  5. Victory Point Phase – Calculate current standings (ongoing tracking throughout the game).

Actions

Royal Council Phase:

Naval Phases:

Land Phase:

Special Units:

Settlements and Ports:

Scoring / Victory Conditions

Players accumulate Victory Points from three sources:

  1. Discovery Points: Earned for exploring and mapping new areas.
  2. Political Points: Earned for controlling areas on the map (must have colonists and/or missionaries present).
  3. Wealth (Gold and Resources): Gold mined and resources collected from controlled territories.

At game end, total all three categories. The nation with the greatest combined total wins.

Special Rules & Edge Cases

Player Reference

Unit Type Movement Special
Colonist Low Settles, collects resources
Soldier Medium Combat strength
Explorer High Enhanced discovery
Privateer Naval Raids enemy shipping
Conquistador Medium Named leader, combat bonus vs natives
Missionary Low Converts natives, reduces uprisings
Ship Naval Transports units, naval combat
Victory Points Source
Discovery Exploring new hexes
Political Controlling areas with presence
Wealth Gold mined + Resources collected